Add an indicator into the macro that specifies what upgrades the gun has in that roll
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parent
4ff1f60a76
commit
0cabf0e326
9 changed files with 9 additions and 9 deletions
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@ -124,7 +124,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: AK-47)`,
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flavor: `(Gun: AK-47 <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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@ -118,7 +118,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Glock)`,
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flavor: `(Gun: Glock <sub>(Type: Steady)</sub>)`,
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content,
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},
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rollMode,
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@ -117,7 +117,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Glock)`,
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flavor: `(Gun: Glock <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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@ -127,7 +127,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Gunsword)`,
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flavor: `(Gun: Gunsword <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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@ -133,7 +133,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Gunsword)`,
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flavor: `(Gun: Gunsword <sub>(Type: I + PB)</sub>)`,
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content,
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},
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rollMode,
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@ -127,7 +127,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Gunsword)`,
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flavor: `(Gun: Gunsword <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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@ -117,7 +117,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Hand Cannon 0x000)`,
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flavor: `(Gun: Hand Cannon <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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@ -180,7 +180,7 @@ async function main() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Mini-Gun)`,
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flavor: `(Gun: Mini-Gun <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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@ -110,7 +110,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Rocket Launcher)`,
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flavor: `(Gun: Rocket Launcher <sub>(Type: Base)</sub>)`,
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content,
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},
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rollMode,
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