.dungeon/module/sheets/PlayerSheet.mjs
2023-12-24 23:03:42 -07:00

73 lines
No EOL
1.8 KiB
JavaScript

import { GenericSheet } from "./GenericSheet.mjs";
export class PlayerSheet extends GenericSheet {
static get defaultOptions() {
let opts = mergeObject(
super.defaultOptions,
{
template: `systems/dotdungeon/templates/actors/char-sheet-mvp/sheet.hbs`
}
);
opts.classes.push(`dotdungeon`);
return opts;
};
activateListeners(html) {
super.activateListeners(html);
if (this.document.isEmbedded) return;
if (!this.isEditable) return;
console.debug(`.dungeon | Adding event listeners for Actor: ${this.id}`);
/*
Toggles the expanded state for the detail elements in the sheet.
*/
html.find(`summary`).on(`click`, ($e) => {
console.debug(`.dungeon | summary[data-collapse-id="${$e.target.dataset.collapseId}"] click event`);
/*
This seeming inversion of logic is due to the fact that this handler
gets called before the element is updated to include/reflect the
change, so if the parentNode doesn't actually have it, then we're
opening it and vice-versa.
*/
if (!$e.target.parentNode.open) {
this._expanded.add($e.target.dataset.collapseId);
} else {
this._expanded.delete($e.target.dataset.collapseId);
};
});
};
_expanded = new Set();
#syncValue() {
let delta = 0;
for (const actor of game.actors) {
delta += actor.system.syncDelta ?? 0;
};
return 100 + delta;
};
getData() {
const ctx = super.getData();
const actor = this.actor.toObject(false);
ctx.system = actor.system;
ctx.flags = actor.flags;
ctx.computed = {
syncTotal: this.#syncValue(),
canChangeGroup: ctx.settings.playersCanChangeGroup || ctx.isGM,
};
ctx.meta = {
expanded: this._expanded,
};
console.groupCollapsed(`PlayerSheet.getData`);
console.log(`ctx`, ctx);
console.log(`actor`, actor);
console.groupEnd();
return ctx;
};
};