95 lines
No EOL
2.6 KiB
JavaScript
95 lines
No EOL
2.6 KiB
JavaScript
import DOTDUNGEON from "../config.mjs";
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export class GenericActorSheet extends ActorSheet {
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_expanded = new Set();
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#propogatedSettings = [
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`devMode`,
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`showAvatarOnSheet`,
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`playersCanChangeGroup`,
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`resourcesOrSupplies`,
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];
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async getData() {
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const ctx = {};
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// Send all of the settings that sheets need into their context
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ctx.settings = {};
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for (const setting of this.#propogatedSettings) {
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ctx.settings[setting] = game.settings.get(`dotdungeon`, setting);
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};
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ctx.isGM = game.users.current.hasRole(CONST.USER_ROLES.ASSISTANT);
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ctx.meta = {
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expanded: this._expanded,
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idp: this.actor.uuid,
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};
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ctx.actor = this.actor;
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ctx.config = DOTDUNGEON;
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ctx.icons = CONFIG.CACHE.icons;
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return ctx;
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};
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activateListeners(html) {
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super.activateListeners(html);
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if (this.document.isEmbedded) return;
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if (!this.isEditable) return;
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console.debug(`.dungeon | Generic sheet adding listeners`);
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html.find(`summary`).on(`click`, this._handleSummaryToggle.bind(this));
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html.find(`.roll`).on(`click`, this._handleRoll.bind(this));
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html.find(`[data-embedded-update]`)
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.on(`change`, this.actor.genericEmbeddedUpdate.bind(this.actor));
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html.find(`[data-embedded-delete]`)
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.on(`click`, this.actor.genericEmbeddedDelete.bind(this.actor));
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html.find(`[data-embedded-create]`)
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.on(`click`, this.actor.genericEmbeddedCreate.bind(this.actor));
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html.find(`[data-message-type]`)
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.on(`click`, this.actor.genericSendToChat.bind(this.actor));
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html.find(`[data-embedded-edit]`)
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.on(`click`, this.actor.openEmbeddedSheet.bind(this.actor));
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};
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async _handleRoll($e) {
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let data = $e.currentTarget.dataset;
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if (!data.rollFormula) {
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console.warn(`.dungeon | Element has .roll class with no roll formula`, $e.target);
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return;
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};
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console.debug(`.dungeon | Attempting to roll with formula "${data.rollFormula}"`);
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let flavor;
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if (data.rollLabel) {
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flavor = game.i18n.localize(data.rollLabel);
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};
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let roll = new Roll(data.rollFormula);
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await roll.evaluate();
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await roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor,
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});
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};
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_handleSummaryToggle($e) {
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let data = $e.currentTarget.dataset;
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let open = $e.currentTarget.parentNode.open;
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console.debug(`.dungeon | Collapse ID: ${data.collapseId} (open: ${open})`);
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/*
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This seeming inversion of logic is due to the fact that this handler
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gets called before the element is updated to include/reflect the
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change, so if the parentNode doesn't actually have it, then we're
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opening it and vice-versa.
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*/
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if (!open) {
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this._expanded.add(data.collapseId);
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} else {
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this._expanded.delete(data.collapseId);
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};
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};
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}; |