.dungeon/module/dialogs/GenericDialog.mjs

49 lines
1 KiB
JavaScript

import DOTDUNGEON from "../config.mjs";
export class GenericDialog extends FormApplication {
#propogatedSettings = [
`devMode`,
];
async getData() {
const ctx = {};
// Send all of the settings that sheets need into their context
ctx.settings = {};
for (const setting of this.#propogatedSettings) {
ctx.settings[setting] = game.settings.get(`dotdungeon`, setting);
};
ctx.isGM = game.users.current.hasRole(CONST.USER_ROLES.ASSISTANT);
ctx.meta = {
expanded: this._expanded,
};
ctx.config = DOTDUNGEON;
ctx.icons = CONFIG.CACHE.icons;
return ctx;
};
activateListeners(html) {
super.activateListeners(html);
if (!this.isEditable) return;
console.debug(`.dungeon | Generic dialog adding listeners`);
html.find(`[data-action]`)
.on(`click`, this._handleActionClick.bind(this));
};
_handleActionClick($e) {
const data = $e.currentTarget.dataset;
if (!this[data.action]) return;
this[data.action].bind(this)($e);
};
closeNoSave() {
this.close({ submit: false, });
};
};