A Foundry VTT game system for the .dungeon TTRPG
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2023-12-15 18:35:06 -07:00
.styles Rename .css to .styles to match the .=compiled pattern 2023-12-15 18:35:06 -07:00
.vscode Tell VSC not to autosave all of the time 2023-11-26 13:11:18 -07:00
designs Begin working on the character sheet design 2023-11-21 00:00:14 -07:00
langs Begin working on Aspect items 2023-11-29 22:41:43 -07:00
module Begin working on Aspect items 2023-11-29 22:41:43 -07:00
styles Add the primitive dropdown styling for the skills 2023-11-26 13:11:02 -07:00
templates Begin working on Aspect items 2023-11-29 22:41:43 -07:00
.gitignore Create a gitignore 2023-11-20 23:07:41 -07:00
package-lock.json Add package data for Sass 2023-11-20 23:08:44 -07:00
package.json Rename .css to .styles to match the .=compiled pattern 2023-12-15 18:35:06 -07:00
README.md Rename .css to .styles to match the .=compiled pattern 2023-12-15 18:35:06 -07:00
System-Notes Add initial system definition and basic data models 2023-11-19 22:18:52 -07:00
system.json Rename .css to .styles to match the .=compiled pattern 2023-12-15 18:35:06 -07:00
template.bak.json Get the PlayerSheet working and actually saving data, using the data models instead of the template.json 2023-11-29 00:08:19 -07:00
template.json Begin working on Aspect items 2023-11-29 22:41:43 -07:00
TODO Add initial system definition and basic data models 2023-11-19 22:18:52 -07:00

foundry.dungeon

A Foundry VTT game system for the .dungeon TTRPG

Development:

Note : Any folder that contains a .-suffixed name should not be edited manually, as they are compiled from their respective non-.-suffixed folder. (Example: To edit a file in /.langs, edit the correct file in /langs). The ONLY exception to this is the .vscode folder which editing anything in it will almost definitely get your PR rejected until the changes are undone.