.dungeon/module/dialogs/DiceList.mjs

60 lines
1.2 KiB
JavaScript

import { GenericDialog } from "./GenericDialog.mjs";
export class DiceList extends GenericDialog {
constructor(mobActor) {
super({}, { title: `${mobActor.name}'s Dice List` });
this.actor = mobActor;
this.dice = this.actor.system.dice.map((d) => ({
...d,
id: randomID(),
}));
};
static get defaultOptions() {
const opts = mergeObject({
...super.defaultOptions,
template: `systems/dotdungeon/templates/dialogs/diceList.hbs`,
width: 275,
height: 400,
submitOnClose: false,
resizable: true,
});
opts.classes?.push(`dotdungeon`);
return opts;
};
async getData() {
const ctx = await super.getData();
ctx.dice = this.dice;
console.debug(`DiceList context`, ctx);
return ctx;
};
async _updateObject(_event, formData) {
const newDice = this.dice.map(d => {
return {
count: formData[`${d.id}.count`],
sides: formData[`${d.id}.sides`],
repeat: formData[`${d.id}.repeat`],
};
});
await this.actor.update({ "system.dice": newDice });
};
addDie() {
this.dice.push({
count: 1,
sides: 2,
repeat: 1,
id: randomID(),
});
this.render();
};
deleteDie($e) {
const data = $e.currentTarget.dataset;
this.dice = this.dice.filter(d => d.id !== data.id);
this.render();
};
};