A Foundry VTT game system for the .dungeon TTRPG
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2024-01-07 00:58:38 -07:00
.styles Update some styles 2024-01-07 00:55:25 -07:00
.vscode Change the default VSC tabSize to be nicer 2023-12-29 23:56:01 -07:00
langs Add rolling for skills 2023-12-31 15:09:41 -07:00
module Update and begin work on a new data model 2024-01-07 00:58:05 -07:00
references Add the Aspect sheet and update some translation keys for the actor sheet 2023-12-15 23:55:47 -07:00
styles Update some styles 2024-01-07 00:55:25 -07:00
templates Output the config as debug data 2024-01-07 00:58:18 -07:00
.gitignore Add some gitignore patterns 2024-01-07 00:58:38 -07:00
dotdungeon.mjs Begin working on a custom DOTDUNGEON config block 2024-01-07 00:55:13 -07:00
package-lock.json Add the foundry types so that I don't go insane 2023-12-31 13:34:59 -07:00
package.json Add the foundry types so that I don't go insane 2023-12-31 13:34:59 -07:00
README.md Rename .css to .styles to match the .=compiled pattern 2023-12-15 18:35:06 -07:00
System-Notes Add initial system definition and basic data models 2023-11-19 22:18:52 -07:00
system.json Move the main module file into the repo root 2023-12-31 14:08:52 -07:00
template.bak.json Get the PlayerSheet working and actually saving data, using the data models instead of the template.json 2023-11-29 00:08:19 -07:00
template.json Add sync as a valid actor type 2023-12-24 23:24:39 -07:00
TODO Add initial system definition and basic data models 2023-11-19 22:18:52 -07:00

foundry.dungeon

A Foundry VTT game system for the .dungeon TTRPG

Development:

Note : Any folder that contains a .-suffixed name should not be edited manually, as they are compiled from their respective non-.-suffixed folder. (Example: To edit a file in /.langs, edit the correct file in /langs). The ONLY exception to this is the .vscode folder which editing anything in it will almost definitely get your PR rejected until the changes are undone.