.dungeon/module/documents/Actor/GenericActor.mjs

102 lines
2.4 KiB
JavaScript

import { localizer } from "../../utils/localizer.mjs";
export class DotDungeonActor extends Actor {
/** @type {any} */
system;
async openEmbeddedSheet($event) {
const data = $event.target.dataset;
let item = await fromUuid(data.embeddedEdit);
item?.sheet.render(true);
};
async createEmbeddedItem(defaults, opts = {}) {
let items = await this.createEmbeddedDocuments(`Item`, defaults);
if (items.length == 0) {
throw new Error(`Failed to create any items`);
};
this.sheet.render();
if (
game.settings.get(`dotdungeon`, `openEmbeddedOnCreate`)
&& !opts.overrideSheetOpen
) {
for (const item of items) {
item.sheet.render(true);
};
};
};
async genericEmbeddedCreate($event) {
const data = $event.currentTarget.dataset;
if (!this[`createCustom${data.embeddedCreate}`]) {
this.createEmbeddedItem({
type: data.embeddedCreate,
name: localizer(
`dotdungeon.default.name`,
{ document: `Actor`, type: data.embeddedCreate }
),
});
} else {
this[`createCustom${data.embeddedCreate}`]($event);
};
};
async genericEmbeddedUpdate($event) {
const target = $event.delegateTarget;
const data = target.dataset;
const item = await fromUuid(data.embeddedId);
let value = target.value;
switch (target.type) {
case "checkbox": value = target.checked; break;
};
await item?.update({ [data.embeddedUpdate]: value });
};
async genericEmbeddedDelete($event) {
let data = $event.currentTarget.dataset;
let item = await fromUuid(data.embeddedId);
if (!item) {
ui.notifications.error(
`dotdungeon.notification.error.item-not-found`,
{ console: false }
);
return;
};
Dialog.confirm({
title: game.i18n.format(
`dotdungeon.dialogs.${item.type}.delete.title`,
item
),
content: game.i18n.format(
`dotdungeon.dialogs.${item.type}.delete.content`,
item
),
yes: () => {
item.delete();
},
defaultYes: false,
});
};
async genericSendToChat($event) {
const data = $event.currentTarget.dataset;
const type = data.messageType;
if (this[`send${type}ToChat`]) {
return await this[`send${type}ToChat`]($event);
};
if (!data.messageContent) {
console.warn(`.dungeon | Tried to send a chat message with no content`);
return;
};
let message = await ChatMessage.create({
content: data.messageContent,
flavor: data.messageFlavor,
speaker: { actor: this.actor },
});
message.render();
};
};