164 lines
4.5 KiB
JavaScript
164 lines
4.5 KiB
JavaScript
/**
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Attributes:
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@property {string} name - The path to the value to update
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@property {number} value - The actual value of the input
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@property {number} min - The minimum value of the input
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@property {number} max - The maximum value of the input
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@property {number?} smallStep - The step size used for the buttons and arrow keys
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@property {number?} largeStep - The step size used for the buttons + Ctrl and page up / down
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Styling:
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- `--height`: Controls the height of the element + the width of the buttons (default: 1.25rem)
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- `--width`: Controls the width of the number input (default 50px)
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*/
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export class DotDungeonIncrementer extends HTMLElement {
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static elementName = `dd-incrementer`;
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static formAssociated = true;
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static styles = ``;
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#min;
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#max;
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#smallStep;
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#largeStep;
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#input;
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#publicInput;
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#sr;
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constructor() {
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super();
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this._internals = this.attachInternals();
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const value = this.getAttribute(`value`);
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this.#min = parseInt(this.getAttribute(`min`) ?? 0);
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this.#max = parseInt(this.getAttribute(`max`) ?? 0);
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this.#smallStep = parseInt(this.getAttribute(`smallStep`) ?? 1);
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this.#largeStep = parseInt(this.getAttribute(`largeStep`) ?? 5);
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const sr = this.attachShadow({
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mode: `open`,
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delegatesFocus: true
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});
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this.#sr = sr;
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const container = document.createElement(`div`);
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if (DotDungeonIncrementer.styles) this.#embedStyles();
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// The input that the user can see / modify
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const input = document.createElement(`input`);
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this.#input = input;
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input.type = `number`;
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input.min = this.getAttribute(`min`);
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input.max = this.getAttribute(`max`);
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input.addEventListener(`change`, this.#updateValue.bind(this));
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input.value = value;
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// input.id = this.id;
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// this.removeAttribute(`id`);
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// plus button
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const increment = document.createElement(`span`);
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increment.innerHTML = `+`;
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// increment.type = `button`;
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// increment.tabIndex = -1;
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increment.classList.value = `increment`;
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increment.addEventListener(`click`, this.#increment.bind(this));
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// minus button
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const decrement = document.createElement(`span`);
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decrement.innerHTML = `-`;
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// decrement.type = `button`;
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// decrement.tabIndex = -1;
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decrement.classList.value = `decrement`;
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decrement.addEventListener(`click`, this.#decrement.bind(this));
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// Construct the DOM
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container.appendChild(decrement);
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container.appendChild(input);
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container.appendChild(increment);
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sr.appendChild(container);
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};
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connectedCallback() {
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/*
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This input exists for the sole purpose of making it so that the form data
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works with this input without needing to do jank work arounds, as Foundry
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only listens for change events from a small subset of elements which makes
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this a bit a jank work around as it is.
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*/
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const hiddenInput = document.createElement(`input`);
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this.#publicInput = hiddenInput;
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hiddenInput.type = `hidden`;
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hiddenInput.value = this.#input.value;
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hiddenInput.name = this.getAttribute(`name`);
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// this.removeAttribute(`name`);
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// this.appendChild(hiddenInput);
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if (!DotDungeonIncrementer.styles) {
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fetch(`./systems/dotdungeon/.styles/v3/components/incrementer.css`)
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.then(r => r.text())
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.then(t => {
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DotDungeonIncrementer.styles = t;
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this.#embedStyles();
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});
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};
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};
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get value() {
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return this.#input.value;
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};
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get form() {
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return this._internals.form;
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};
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get type() {
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return `number`;
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};
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#embedStyles() {
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const style = document.createElement(`style`);
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style.innerHTML = DotDungeonIncrementer.styles;
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this.#sr.appendChild(style);
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};
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#updateValue() {
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let value = parseInt(this.#input.value);
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if (this.getAttribute(`min`)) value = Math.max(this.#min, value);
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if (this.getAttribute(`max`)) value = Math.min(this.#max, value);
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this.#input.value = value;
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if (this.#input.value === this.#publicInput.value) return;
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this.#publicInput.value = value;
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const event = new Event(`change`);
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// this.#publicInput.dispatchEvent(event);
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console.log(`#updateValue`)
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this.dispatchEvent(event);
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};
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#increment($e) {
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let value = parseInt(this.#input.value);
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value += $e.ctrlKey ? this.#largeStep : this.#smallStep;
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this.#input.value = value;
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this.#updateValue();
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};
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#decrement($e) {
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let value = parseInt(this.#input.value);
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value -= $e.ctrlKey ? this.#largeStep : this.#smallStep;
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this.#input.value = value;
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this.#updateValue();
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};
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focus() {
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console.log(1)
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super.focus();
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}
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};
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if (!window.customElements.get(DotDungeonIncrementer.elementName)) {
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window.customElements.define(
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DotDungeonIncrementer.elementName,
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DotDungeonIncrementer
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);
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};
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