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feature/popout-text-editor
.dungeon
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module
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Oliver-Akins
71684fcbe9
Begin prototyping a popout text editor for use across multiple sheet types
2024-03-25 20:30:59 -06:00
..
dialogs
Begin prototyping a popout text editor for use across multiple sheet types
2024-03-25 20:30:59 -06:00
documents
Make the friendly duration be a getter on the Aspect class
2024-03-24 16:53:12 -06:00
helpers
Remove the toFriendlyDuration helper
2024-03-24 16:52:30 -06:00
hooks
Have Foundry reload automatically when it detects JS changes
2024-03-19 23:29:31 -06:00
models
Add the Weapon item details (
closes
#132
)
2024-03-24 21:47:59 -06:00
settings
Improve how capacity consumption calculations are performed
2024-03-20 17:56:41 -06:00
sheets
Make it so we don't need to re-render the sheet on collapse toggle
2024-03-25 19:08:32 -06:00
utils
Implement a button to create items of a specific subtype in the player inventory (
closes
#120
)
2024-03-22 23:35:04 -06:00
config.mjs
Make the system use Proxy and proper subclassing instead of the weird middle-ground polymorphism (
closes
#86
)
2024-03-18 23:16:17 -06:00
dotdungeon.mjs
Add the Weapon item details (
closes
#132
)
2024-03-24 21:47:59 -06:00
handlebars.mjs
Add the Weapon item details (
closes
#132
)
2024-03-24 21:47:59 -06:00