const statDice = [ `d4`, `d6`, `d8`, `d10`, `d12`, `d20` ]; const trainingLevels = [``, `locked`, `+2`, `+4`]; const damageTypes = [ `slashing`, `piercing`, `smashing`, `gun`, `neon`, `shadow`, `solar` ]; const ammoTypes = [`quivers`, `mags`, `cells`]; const stats = [ `build`, `meta`, `presence`, `hands`, `tilt`, `rng` ]; const buildSkills = [ `defense`, `magic`, `melee`, `platforming`, `strength`, ]; const metaSkills = [ `alchemy`, `arcanum`, `dreams`, `lore`, `navigation`, ]; const presenceSkills = [ `animal_handling`, `perception`, `sneak`, `speech`, `vibes`, ]; const handsSkills = [ `accuracy`, `crafting`, `engineering`, `explosives`, `piloting`, ]; const allSkills = [ ...buildSkills, ...metaSkills, ...presenceSkills, ...handsSkills, ]; const skills = { build: buildSkills, meta: metaSkills, presence: presenceSkills, hands: handsSkills, }; const itemTiers = [ `simple`, `greater`, `rare`, `legendary` ]; export default { stats, statDice, trainingLevels, damageTypes, ammoTypes, buildSkills, metaSkills, presenceSkills, handsSkills, allSkills, skills, itemTiers, };