const statDice = [ `d4`, `d6`, `d8`, `d10`, `d12`, `d20` ]; const trainingLevels = [``, `locked`, `+2`, `+4`]; const damageTypes = [ `slashing`, `piercing`, `smashing`, `gun`, `neon`, `shadow`, `solar` ]; const ammoTypes = [`quivers`, `mags`, `cells`]; const stats = [ `build`, `meta`, `presence`, `hands`, `tilt`, `rng` ]; const buildSkills = [ "defense", "magic", "melee", "platforming", "strength", ]; const metaSkills = [ "alchemy", "arcanum", "dreams", "lore", "navigation", ]; const presenceSkills = [ "animal_handling", "perception", "sneak", "speech", "vibes", ]; const handsSkills = [ "accuracy", "crafting", "engineering", "explosives", "piloting", ]; const allSkills = [ ...buildSkills, ...metaSkills, ...presenceSkills, ...handsSkills, ]; const skills = { build: buildSkills, meta: metaSkills, presence: presenceSkills, hands: handsSkills, }; export default { stats, statDice, trainingLevels, damageTypes, ammoTypes, buildSkills, metaSkills, presenceSkills, handsSkills, allSkills, skills, };