function diceChoiceField() { return new foundry.data.fields.StringField({ blank: true, trim: true, options() { return [ `d4`, `d6`, `d8`, `d10`, `d12`, `d20` ]; }, }); }; function trainingLevelField() { return new foundry.data.fields.StringField({ blank: true, trim: true, options: [ ``, `locked`, `+2`, `+4` ], }); }; export class PlayerData extends foundry.abstract.DataModel { static defineSchema() { const fields = foundry.data.fields; return { bytes: new fields.NumberField({ integer: true, positive: true, }), stats: new fields.SchemaField({ build: diceChoiceField(), meta: diceChoiceField(), presence: diceChoiceField(), hands: diceChoiceField(), tilt: diceChoiceField(), rng: diceChoiceField(), }), skills: new fields.SchemaField({ build: new fields.SchemaField({ defense: trainingLevelField(), magic: trainingLevelField(), melee: trainingLevelField(), platforming: trainingLevelField(), strength: trainingLevelField(), }), meta: new fields.SchemaField({ alchemy: trainingLevelField(), arcanum: trainingLevelField(), dreams: trainingLevelField(), lore: trainingLevelField(), navigation: trainingLevelField(), }), presence: new fields.SchemaField({ animal_handling: trainingLevelField(), perception: trainingLevelField(), sneak: trainingLevelField(), speech: trainingLevelField(), vibes: trainingLevelField(), }), hands: new fields.SchemaField({ accuracy: trainingLevelField(), crafting: trainingLevelField(), engineering: trainingLevelField(), explosives: trainingLevelField(), piloting: trainingLevelField(), }) }), aspect: new fields.SchemaField({ name: new fields.StringField({ blank: true, trim: true }), description: new fields.StringField({ blank: true, trim: true }), deactivateAfter: new fields.NumberField({ min: 0, integer: true}), used: new fields.BooleanField(), }), roles: new fields.ArrayField(new fields.HTMLField()), weapon: new fields.SchemaField({ name: new fields.HTMLField(), damage: new fields.HTMLField(), ammo: new fields.SchemaField({ quivers: new fields.NumberField({ min: 0, max: 5, integer: true }), mags: new fields.NumberField({ min: 0, max: 5, integer: true }), cells: new fields.NumberField({ min: 0, max: 5, integer: true }), }), }), supplies: new fields.NumberField({ initial: 0, min: 0, max: 5, integer: true }), materials: new fields.NumberField({ initial: 0, min: 0, max: 5, integer: true }), pet: new fields.SchemaField({ name: new fields.HTMLField(), info: new fields.HTMLField(), }), transport: new fields.SchemaField({ name: new fields.HTMLField(), upkeep: new fields.NumberField({ min: 0, integer: true }), info: new fields.HTMLField(), }), spells: new fields.ArrayField( new fields.SchemaField({ name: new fields.HTMLField(), cost: new fields.NumberField(), info: new fields.HTMLField(), }) ), respawns: new fields.SchemaField({ r1: new fields.BooleanField(), r2: new fields.BooleanField(), r3: new fields.BooleanField(), }), syncDelta: new fields.NumberField({ required: true, integer: true, initial: 0, }), }; }; };