import { DotDungeonActor } from "./GenericActor.mjs"; export class Player extends DotDungeonActor { applyActiveEffects() { super.applyActiveEffects(); // These are the (groups of) fields that ActiveEffects may modify safely // and remain editable in the sheet. This needs to be done because of default // Foundry behaviour that otherwise prevents these fields from being edited delete this.overrides.system.stats; delete this.overrides.system.skills; }; async createCustomPet() { const body = new URLSearchParams({ number: 1, animal: `Cat`, "X-Requested-With": "fetch" }); const r = await fetch( `https://randommer.io/pet-names`, { method: "POST", body } ); await this.createEmbeddedItem([{ type: `pet`, name: (await r.json())[0] ?? game.i18n.localize(`dotdungeon.defaults.pet.name`), }]); }; get atAspectLimit() { let limit = game.settings.get(`dotdungeon`, `aspectLimit`); return this.itemTypes.aspect.length >= limit; }; getRollData() { const data = { initiative: this.system.stats.hands ?? 0, stats: this.system.stats, }; return data; }; };