export class DotDungeonActor extends Actor { async createEmbeddedItem(defaults, opts = {}) { let items = await this.createEmbeddedDocuments(`Item`, defaults); if (items.length == 0) { throw new Error(`Failed to create any items`); }; this.sheet.render(); if ( game.settings.get(`dotdungeon`, `openEmbeddedOnCreate`) && !opts.overrideSheetOpen ) { for (const item of items) { item.sheet.render(true); }; }; }; };