export class MobData extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields; return { bonus: new fields.NumberField({ initial: 0, nullable: false, }), initiative: new fields.NumberField({ initial: null, nullable: true, }), morale: new fields.NumberField({ initial: null, nullable: true, }), drops: new fields.StringField({ initial: ``, blank: true, }), stunts: new fields.StringField({ initial: ``, blank: true, }), immune: new fields.StringField({ initial: ``, blank: true, }), weak: new fields.StringField({ initial: ``, blank: true, }), bytes: new fields.NumberField({ initial: 0, min: 0, }), description: new fields.StringField({ initial: ``, blank: true, }), dice: new fields.ArrayField( new fields.SchemaField({ // {count}d{sides} x {repeat} count: new fields.NumberField({ min: 1 }), sides: new fields.NumberField({ min: 2 }), repeat: new fields.NumberField({ min: 1 }), }), { initial: [] } ), }; }; // Called during create, read, and update static migrateData(source) { return source; }; };