import { DotDungeonItem } from "./GenericItem.mjs"; export class Material extends DotDungeonItem { get usedCapacity() { let affects = game.settings.get(`dotdungeon`, `materialsAffectCapacity`); return affects ? super.usedCapacity : 0; }; get availableLocations() { return [ { value: null, label: `dotdungeon.location.unknown` }, { value: `inventory`, label: `dotdungeon.location.inventory` }, ]; }; };