import { DotDungeonItem } from "./GenericItem.mjs"; const secondsInAMinute = 60; const secondsInAnHour = 60 * secondsInAMinute; export class Aspect extends DotDungeonItem { async _preCreate() { if (this.isEmbedded) { if (this.actor.atAspectLimit) { ui.notifications.error( game.i18n.format( `dotdungeon.notification.error.aspect-limit-reached`, { limit: game.settings.get(`dotdungeon`, `aspectLimit`) } ), { console: false } ); return false; }; return await this.actor?.preItemEmbed(this); }; }; get friendlyDuration() { let friendly = ``; let duration = this.system.deactivateAfter; if (duration >= secondsInAnHour) { let hours = Math.floor(duration / secondsInAnHour); friendly += `${hours}h`; duration -= hours * secondsInAnHour; }; if (duration >= secondsInAMinute) { let minutes = Math.floor(duration / secondsInAMinute); friendly += `${minutes}m`; duration -= minutes * secondsInAMinute; }; if (duration > 0) { friendly += `${duration}s`; }; return friendly; }; };