ActiveEffect Experimentation #89

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opened 2024-02-21 04:59:50 +00:00 by Eldritch-Oliver · 1 comment
Eldritch-Oliver commented 2024-02-21 04:59:50 +00:00 (Migrated from github.com)

This is to play around with Foundry ActiveEffects and allow for them to be applied to the character as needed.

Some of the stuff that the active effects will need to be able to do:

  • Increase / Decrease die step (should use the dice order defined in the config)
  • Add a bonus to a specific skill check

Preliminary discussion: https://discord.com/channels/170995199584108546/670336275496042502/1209730093254049863

This is to play around with Foundry ActiveEffects and allow for them to be applied to the character as needed. Some of the stuff that the active effects will need to be able to do: - Increase / Decrease die step (should use the dice order defined in the config) - Add a bonus to a specific skill check --- Preliminary discussion: https://discord.com/channels/170995199584108546/670336275496042502/1209730093254049863
Eldritch-Oliver commented 2024-03-17 17:01:32 +00:00 (Migrated from github.com)

Update: Nothing additional needs to be done to the actor in order to handle ActiveEffects, it is currently working perfectly. The only things that are needed is a way to manage the effects on actors and items

This may change once effects for increasing/decreasing a die size come into play.

Update: Nothing additional needs to be done to the actor in order to handle ActiveEffects, it is currently working perfectly. The only things that are needed is a way to manage the effects on actors and items This may change once effects for increasing/decreasing a die size come into play.
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