ActiveEffect Experimentation #89
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Reference: Foundry/.dungeon#89
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This is to play around with Foundry ActiveEffects and allow for them to be applied to the character as needed.
Some of the stuff that the active effects will need to be able to do:
Preliminary discussion: https://discord.com/channels/170995199584108546/670336275496042502/1209730093254049863
Update: Nothing additional needs to be done to the actor in order to handle ActiveEffects, it is currently working perfectly. The only things that are needed is a way to manage the effects on actors and items
This may change once effects for increasing/decreasing a die size come into play.