Get the weapons block implemented
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parent
a8619246fe
commit
f68e7161df
4 changed files with 149 additions and 27 deletions
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@ -18,6 +18,22 @@ function trainingLevelField() {
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});
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};
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function weaponDamageTypeField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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options: [ ``, `slashing`, `piercing`, `smashing`, `gun`, `neon`, `shadow`, `solar` ],
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});
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};
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function ammoTypeField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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options: [ ``, `quivers`, `mags`, `cells` ],
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});
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};
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export class PlayerData extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -78,12 +94,24 @@ export class PlayerData extends foundry.abstract.DataModel {
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r4: new fields.StringField({ blank: true, trim: true }),
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}),
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weapon: new fields.SchemaField({
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name: new fields.StringField(),
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damage: new fields.StringField(),
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mainHand: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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offHand: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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ammo: new fields.SchemaField({
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quivers: new fields.NumberField({ min: 0, max: 5, integer: true }),
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mags: new fields.NumberField({ min: 0, max: 5, integer: true }),
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cells: new fields.NumberField({ min: 0, max: 5, integer: true }),
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quivers: new fields.NumberField({ min: 0, max: 10, integer: true }),
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mags: new fields.NumberField({ min: 0, max: 10, integer: true }),
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cells: new fields.NumberField({ min: 0, max: 10, integer: true }),
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}),
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}),
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supplies: new fields.NumberField({
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