Get the icon component coded and being used in the incrementer component
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3ace1df5a2
commit
f15f3a4456
5 changed files with 141 additions and 70 deletions
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@ -7,32 +7,37 @@ export class DotDungeonIcon extends HTMLElement {
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static elementName = `dd-icon`;
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static formAssociated = false;
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static #styles = ``;
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_internals;
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_shadow;
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#shadow;
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_min;
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_max;
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_smallStep;
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_largeStep;
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static #styles = ``;
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static _cache = new Map();
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#style;
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#container;
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_name;
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_path;
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constructor() {
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super();
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this._shadow = this.attachShadow({ mode: `open`, delegatesFocus: true });
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this.#shadow = this.attachShadow({ mode: `open`, delegatesFocus: true });
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if (DotDungeonIcon.#styles) this.#embedStyles();
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this.#container = document.createElement(`div`);
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this.#shadow.appendChild(this.#container);
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};
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async connectedCallback() {
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connectedCallback() {
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this.replaceChildren();
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this._name = this.getAttribute(`name`);
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this._path = this.getAttribute(`path`);
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/*
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This converts all of the double-dash prefixed properties on the element to
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CSS variables so that they don't all need to be provided by doing style=""
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*/
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for (const attrVar of this.attributes) {
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if (attrVar.name?.startsWith(`--`)) {
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this.style.setProperty(attrVar.name, attrVar.value);
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if (attrVar.name?.startsWith(`var:`)) {
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const prop = attrVar.name.replace(`var:`, ``);
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this.style.setProperty(`--` + prop, attrVar.value);
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};
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};
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@ -40,7 +45,7 @@ export class DotDungeonIcon extends HTMLElement {
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Style fetching if we haven't gotten them yet
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*/
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if (!DotDungeonIcon.#styles) {
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fetch(`./systems/dotdungeon/.styles/v3/components/incrementer.css`)
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fetch(`./systems/dotdungeon/.styles/v3/components/icon.css`)
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.then(r => r.text())
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.then(t => {
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DotDungeonIcon.#styles = t;
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@ -53,16 +58,50 @@ export class DotDungeonIcon extends HTMLElement {
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the slot content, as then we can have a default per-icon usage
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*/
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let content;
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// TODO: Make name request
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if (this._name) {
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content = await this.#getIcon(`./systems/dotdungeon/assets/${this._name}.svg`);
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};
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if (!content) {
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let slot = document.createElement(`slot`);
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content ??= slot;
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}
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// TODO: make path request
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if (this._path && !content) {
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content = await this.#getIcon(this._path);
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};
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// TODO: insert content into DOM
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if (content) {
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this.#container.appendChild(content);
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};
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};
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#embedStyles() {
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const style = document.createElement(`style`);
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style.innerHTML = DotDungeonIcon.#styles;
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this._shadow.appendChild(style);
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this.#style = document.createElement(`style`);
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this.#style.innerHTML = DotDungeonIcon.#styles;
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this.#shadow.appendChild(this.#style);
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};
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async #getIcon(path) {
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// Cache hit!
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if (DotDungeonIcon._cache.has(path)) {
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console.debug(`.dungeon | Icon ${path} cache hit`);
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return DotDungeonIcon._cache.get(path);
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};
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const r = await fetch(path);
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switch (r.status) {
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case 200:
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case 201:
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break;
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default:
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console.error(`.dungeon | Failed to fetch icon: ${path}`);
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return;
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};
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console.debug(`.dungeon | Adding icon ${path} to the cache`);
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const temp = document.createElement(`div`);
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temp.innerHTML = await r.text();
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const svg = temp.querySelector(`svg`);
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DotDungeonIcon._cache.set(path, svg);
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return svg;
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};
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};
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@ -1,3 +1,5 @@
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import { DotDungeonIcon } from "./icon.mjs";
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/**
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Attributes:
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@property {string} name - The path to the value to update
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@ -19,6 +21,7 @@ export class DotDungeonIncrementer extends HTMLElement {
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_internals;
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_shadow;
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#input;
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#style;
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_min;
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_max;
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@ -33,48 +36,6 @@ export class DotDungeonIncrementer extends HTMLElement {
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// Form internals
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this._internals = this.attachInternals();
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this._internals.role = `spinbutton`;
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// Attribute parsing / registration
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const value = this.getAttribute(`value`);
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this._min = parseInt(this.getAttribute(`min`) ?? 0);
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this._max = parseInt(this.getAttribute(`max`) ?? 0);
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this._smallStep = parseInt(this.getAttribute(`smallStep`) ?? 1);
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this._largeStep = parseInt(this.getAttribute(`largeStep`) ?? 5);
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this._internals.ariaValueMin = this._min;
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this._internals.ariaValueMax = this._max;
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const container = document.createElement(`div`);
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// The input that the user can see / modify
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const input = document.createElement(`input`);
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this.#input = input;
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input.type = `number`;
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input.ariaHidden = true;
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input.min = this.getAttribute(`min`);
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input.max = this.getAttribute(`max`);
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input.addEventListener(`change`, this.#updateValue.bind(this));
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input.value = value;
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// plus button
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const increment = document.createElement(`span`);
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increment.innerHTML = `+`;
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increment.ariaHidden = true;
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increment.classList.value = `increment`;
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increment.addEventListener(`mousedown`, this.#increment.bind(this));
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// minus button
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const decrement = document.createElement(`span`);
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decrement.innerHTML = `-`;
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decrement.ariaHidden = true;
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decrement.classList.value = `decrement`;
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decrement.addEventListener(`mousedown`, this.#decrement.bind(this));
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// Construct the DOM
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container.appendChild(decrement);
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container.appendChild(input);
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container.appendChild(increment);
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this._shadow.appendChild(container);
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};
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get form() {
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@ -102,13 +63,60 @@ export class DotDungeonIncrementer extends HTMLElement {
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connectedCallback() {
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this.replaceChildren();
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// Attribute parsing / registration
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const value = this.getAttribute(`value`);
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this._min = parseInt(this.getAttribute(`min`) ?? 0);
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this._max = parseInt(this.getAttribute(`max`) ?? 0);
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this._smallStep = parseInt(this.getAttribute(`smallStep`) ?? 1);
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this._largeStep = parseInt(this.getAttribute(`largeStep`) ?? 5);
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this._internals.ariaValueMin = this._min;
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this._internals.ariaValueMax = this._max;
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const container = document.createElement(`div`);
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// The input that the user can see / modify
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const input = document.createElement(`input`);
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this.#input = input;
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input.type = `number`;
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input.ariaHidden = true;
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input.min = this.getAttribute(`min`);
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input.max = this.getAttribute(`max`);
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input.addEventListener(`change`, this.#updateValue.bind(this));
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input.value = value;
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// plus button
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const increment = document.createElement("dd-icon");
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increment.setAttribute(`name`, `create`);
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increment.setAttribute(`var:size`, `0.75rem`);
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increment.setAttribute(`var:fill`, `currentColor`);
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increment.ariaHidden = true;
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increment.classList.value = `increment`;
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increment.addEventListener(`mousedown`, this.#increment.bind(this));
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// minus button
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const decrement = document.createElement(DotDungeonIcon.elementName);
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decrement.setAttribute(`name`, `minus`);
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decrement.setAttribute(`var:size`, `0.75rem`);
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decrement.setAttribute(`var:fill`, `currentColor`);
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decrement.ariaHidden = true;
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decrement.classList.value = `decrement`;
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decrement.addEventListener(`mousedown`, this.#decrement.bind(this));
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// Construct the DOM
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container.appendChild(decrement);
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container.appendChild(input);
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container.appendChild(increment);
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this._shadow.appendChild(container);
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/*
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This converts all of the double-dash prefixed properties on the element to
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This converts all of the namespace prefixed properties on the element to
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CSS variables so that they don't all need to be provided by doing style=""
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*/
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for (const attrVar of this.attributes) {
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if (attrVar.name?.startsWith(`--`)) {
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this.style.setProperty(attrVar.name, attrVar.value);
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if (attrVar.name?.startsWith(`var:`)) {
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const prop = attrVar.name.replace(`var:`, ``);
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this.style.setProperty(`--` + prop, attrVar.value);
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};
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};
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@ -123,9 +131,9 @@ export class DotDungeonIncrementer extends HTMLElement {
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};
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#embedStyles() {
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const style = document.createElement(`style`);
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style.innerHTML = DotDungeonIncrementer.#styles;
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this._shadow.appendChild(style);
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this.#style = document.createElement(`style`);
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this.#style.innerHTML = DotDungeonIncrementer.#styles;
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this._shadow.appendChild(this.#style);
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};
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#updateValue() {
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@ -1,6 +1,8 @@
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import { DotDungeonIncrementer } from "./incrementer.mjs";
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import { DotDungeonIcon } from "./icon.mjs";
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const components = [
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DotDungeonIcon,
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DotDungeonIncrementer,
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];
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21
styles/v3/components/icon.scss
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21
styles/v3/components/icon.scss
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@ -0,0 +1,21 @@
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/*
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Disclaimer: This CSS is used by a custom web component and is scoped to JUST
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the corresponding web component. Importing this into other files is forbidden.
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*/
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$default-size: 1rem;
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div {
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display: flex;
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justify-content: center;
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align-items: center;
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width: 100%;
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height: 100%;
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}
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svg {
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width: var(--size, $default-size);
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height: var(--size, $default-size);
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fill: var(--fill);
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stroke: var(--stroke);
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}
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@ -6,11 +6,12 @@ the corresponding web component. Importing this into other files is forbidden.
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@use "../mixins/material";
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$default-border-radius: 4px;
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$default-height: 1.25rem;
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$default-height: 1.5rem;
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div {
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display: grid;
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grid-template-columns: var(--height, $default-height) var(--width, 50px) var(--height, $default-height);
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grid-template-rows: var(--height, 1fr);
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border-radius: var(--border-radius, $default-border-radius);
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@include material.elevate(2);
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@ -44,7 +45,7 @@ input {
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}
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}
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span {
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.increment, .decrement {
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aspect-ratio: 1 / 1;
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padding: 0;
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display: flex;
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