Working on the spells panel, which resulted in a lot of weird structural changes that aren't *really* functional yet

This commit is contained in:
Oliver-Akins 2024-01-07 22:27:26 -07:00
parent 227029ffcd
commit dfc51a5899
31 changed files with 499 additions and 84 deletions

View file

@ -20,23 +20,23 @@ export class PlayerSheet extends GenericActorSheet {
console.debug(`.dungeon | Adding event listeners for Actor: ${this.id}`);
html.find(`.add-spell`).on(`click`, this.actor.createCustomSpell.bind(this.actor));
html.find(`[data-embedded-update]`)
.on(`change`, this.actor.updateEmbeddedDocument.bind(this.actor));
};
getData() {
const ctx = super.getData();
async getData() {
const ctx = await super.getData();
const actor = this.actor.toObject(false);
ctx.system = actor.system;
ctx.flags = actor.flags;
ctx.items = this.actor.itemTypes;
ctx.computed = {
canChangeGroup: ctx.settings.playersCanChangeGroup || ctx.isGM,
};
console.groupCollapsed(`PlayerSheet.getData`);
console.log(`ctx`, ctx);
console.log(`actor`, actor);
console.groupEnd();
console.log(ctx)
return ctx;
};
};