Working on the spells panel, which resulted in a lot of weird structural changes that aren't *really* functional yet
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227029ffcd
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dfc51a5899
31 changed files with 499 additions and 84 deletions
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@ -20,7 +20,7 @@ export class AspectSheet extends ItemSheet {
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console.debug(`.dungeon | Adding event listeners for Item: ${this.id}`);
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};
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getData() {
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async getData() {
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const ctx = {};
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const item = this.item.toObject(false);
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@ -29,10 +29,6 @@ export class AspectSheet extends ItemSheet {
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ctx.system = item.system;
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ctx.flags = item.flags;
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console.groupCollapsed(`AspectSheet.getData`);
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console.log(`ctx`, ctx);
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console.log(`item`, item);
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console.groupEnd();
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return ctx;
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};
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};
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@ -1,3 +1,6 @@
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import DOTDUNGEON from "../config.mjs";
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import { preloadIcons } from "../handlebars.mjs";
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export class GenericActorSheet extends ActorSheet {
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_expanded = new Set();
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@ -8,8 +11,8 @@ export class GenericActorSheet extends ActorSheet {
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`resourcesOrSupplies`,
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];
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getData() {
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const ctx = super.getData();
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async getData() {
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const ctx = {};
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// Send all of the settings that sheets need into their context
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ctx.settings = {};
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@ -24,6 +27,10 @@ export class GenericActorSheet extends ActorSheet {
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idp: this.actor.uuid,
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};
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ctx.actor = this.actor;
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ctx.config = DOTDUNGEON;
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ctx.icons = await preloadIcons();
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return ctx;
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};
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42
module/sheets/GenericItemSheet.mjs
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42
module/sheets/GenericItemSheet.mjs
Normal file
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@ -0,0 +1,42 @@
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import { preloadIcons } from "../handlebars.mjs";
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export class GenericItemSheet extends ItemSheet {
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_expanded = new Set();
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#propogatedSettings = [
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`devMode`,
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`showAvatarOnSheet`,
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`playersCanChangeGroup`,
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`resourcesOrSupplies`,
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];
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activateListeners(html) {
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super.activateListeners(html);
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if (this.document.isEmbedded) return;
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if (!this.isEditable) return;
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console.debug(`.dungeon | Adding event listeners for Generic Item: ${this.id}`);
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};
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async getData() {
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const ctx = {};
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const item = this.item.toObject(false);
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// Send all of the settings that sheets need into their context
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ctx.settings = {};
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for (const setting of this.#propogatedSettings) {
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ctx.settings[setting] = game.settings.get(`dotdungeon`, setting);
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};
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ctx.isGM = game.users.current.hasRole(CONST.USER_ROLES.ASSISTANT);
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ctx.meta = {
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expanded: this._expanded,
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idp: this.actor.uuid,
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};
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ctx.icons = await preloadIcons();
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return ctx;
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};
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};
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@ -20,23 +20,23 @@ export class PlayerSheet extends GenericActorSheet {
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console.debug(`.dungeon | Adding event listeners for Actor: ${this.id}`);
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html.find(`.add-spell`).on(`click`, this.actor.createCustomSpell.bind(this.actor));
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html.find(`[data-embedded-update]`)
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.on(`change`, this.actor.updateEmbeddedDocument.bind(this.actor));
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};
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getData() {
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const ctx = super.getData();
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async getData() {
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const ctx = await super.getData();
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const actor = this.actor.toObject(false);
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ctx.system = actor.system;
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ctx.flags = actor.flags;
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ctx.items = this.actor.itemTypes;
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ctx.computed = {
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canChangeGroup: ctx.settings.playersCanChangeGroup || ctx.isGM,
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};
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console.groupCollapsed(`PlayerSheet.getData`);
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console.log(`ctx`, ctx);
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console.log(`actor`, actor);
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console.groupEnd();
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console.log(ctx)
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return ctx;
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};
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};
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36
module/sheets/SpellSheet.mjs
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36
module/sheets/SpellSheet.mjs
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@ -0,0 +1,36 @@
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import { GenericItemSheet } from "./GenericItemSheet.mjs";
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export class SpellSheet extends GenericItemSheet {
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static get defaultOptions() {
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let opts = mergeObject(
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super.defaultOptions,
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{
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template: `systems/dotdungeon/templates/items/spell.hbs`,
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width: 280,
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height: 340,
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}
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);
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opts.classes.push(`dotdungeon`);
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return opts;
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};
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activateListeners(html) {
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super.activateListeners(html);
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if (this.document.isEmbedded) return;
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if (!this.isEditable) return;
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console.debug(`.dungeon | Adding event listeners for Generic Item: ${this.id}`);
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};
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async getData() {
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const ctx = {};
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const item = this.item.toObject(false);
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ctx.name = super.name;
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ctx.item = item;
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ctx.system = item.system;
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ctx.flags = item.flags;
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return ctx;
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};
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};
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@ -16,8 +16,8 @@ export class AbstractSyncSheet extends GenericActorSheet {
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return opts;
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};
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getData() {
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const ctx = super.getData();
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async getData() {
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const ctx = await super.getData();
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const actor = this.actor.toObject(false);
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ctx.system = actor.system;
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