Working on the spells panel, which resulted in a lot of weird structural changes that aren't *really* functional yet
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31 changed files with 499 additions and 84 deletions
80
module/dotdungeon.mjs
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80
module/dotdungeon.mjs
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// Data Models
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import { AspectItemData } from "./models/AspectItemData.mjs";
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import { SpellItemData } from "./models/Item/Spell.mjs";
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import { PlayerData } from "./models/PlayerData.mjs";
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import { SyncData } from "./models/SyncData.mjs";
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// Main Documents
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import { ActorHandler } from "./documents/Actor/Handler.mjs";
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// Character Sheets
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import { SpellSheet } from "./sheets/SpellSheet.mjs";
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import { AspectSheet } from "./sheets/AspectSheet.mjs";
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import { PlayerSheet } from "./sheets/PlayerSheet.mjs";
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import { BasicSyncSheet } from "./sheets/SyncVariations/BasicSyncSheet.mjs";
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// Utility imports
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import * as hbs from "./handlebars.mjs";
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// Non-Setup hooks
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import "./hooks/hotReload.mjs";
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// Misc Imports
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import loadSettings from "./settings/index.mjs";
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import DOTDUNGEON from "./config.mjs";
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Hooks.once(`init`, () => {
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console.debug(`.dungeon | Initializing`);
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loadSettings();
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CONFIG.Actor.dataModels.player = PlayerData;
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CONFIG.Actor.dataModels.sync = SyncData;
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CONFIG.Item.dataModels.aspect = AspectItemData;
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CONFIG.Item.dataModels.spell = SpellItemData;
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CONFIG.Actor.documentClass = ActorHandler;
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CONFIG.DOTDUNGEON = DOTDUNGEON;
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("dotdungeon", PlayerSheet, {
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makeDefault: true,
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types: ["player"],
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label: "dotdungeon.sheet-names.PlayerSheet"
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});
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Actors.registerSheet("dotdungeon", BasicSyncSheet, {
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makeDefault: true,
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types: ["sync"],
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label: "dotdungeon.sheet-names.SyncSheet.basic"
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});
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Items.registerSheet("dotdungeon", AspectSheet, {
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makeDefault: true,
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types: ["aspect"],
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label: "dotdungeon.sheet-names.AspectSheet"
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});
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Items.registerSheet("dotdungeon", SpellSheet, {
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makeDefault: true,
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types: ["spell"],
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label: "dotdungeon.sheet-names.SpellSheet"
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});
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hbs.registerHandlebarsHelpers();
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hbs.preloadHandlebarsTemplates();
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});
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Hooks.once(`ready`, () => {
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console.debug(".dungeon | Ready");
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if (game.settings.get(`dotdungeon`, `devMode`)) {
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let tab = game.settings.get(`dotdungeon`, `defaultTab`);
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if (!ui.sidebar?.tabs?.[tab]) {
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console.error(`Couldn't find a sidebar tab with ID:`, tab);
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} else {
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console.debug(`Switching sidebar tab to:`, tab);
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ui.sidebar.tabs[tab].activate();
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};
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};
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});
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