Working on the spells panel, which resulted in a lot of weird structural changes that aren't *really* functional yet

This commit is contained in:
Oliver-Akins 2024-01-07 22:27:26 -07:00
parent 227029ffcd
commit dfc51a5899
31 changed files with 499 additions and 84 deletions

View file

@ -1,9 +1,22 @@
export const DOTDUNGEON = {};
const statDice = [ `d4`, `d6`, `d8`, `d10`, `d12`, `d20` ];
DOTDUNGEON.statDice = [ `d4`, `d6`, `d8`, `d10`, `d12`, `d20` ];
const trainingLevels = [``, `locked`, `+2`, `+4`];
DOTDUNGEON.trainingLevels = [``, `locked`, `+2`, `+4`];
const damageTypes = [ `slashing`, `piercing`, `smashing`, `gun`, `neon`, `shadow`, `solar` ];
DOTDUNGEON.damageTypes = [ `slashing`, `piercing`, `smashing`, `gun`, `neon`, `shadow`, `solar` ];
const ammoTypes = [`quivers`, `mags`, `cells`];
DOTDUNGEON.ammoTypes = [`quivers`, `mags`, `cells`];
const skills = {
build: [ "defense", "magic", "melee", "platforming", "strength", ],
meta: [ "alchemy", "arcanum", "dreams", "lore", "navigation", ],
presence: [ "animal_handling", "perception", "sneak", "speech", "vibes", ],
hands: [ "accuracy", "crafting", "engineering", "explosives", "piloting", ]
};
export default {
statDice,
trainingLevels,
damageTypes,
ammoTypes,
skills,
};