Add the locations selector (closes #153)
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5 changed files with 34 additions and 14 deletions
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@ -12,4 +12,13 @@ export class DotDungeonItem extends Item {
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};
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return this.system.quantity;
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};
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get availableLocations() {
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return [
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{ value: null, label: `dotdungeon.location.unknown` },
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{ value: `inventory`, label: `dotdungeon.location.inventory` },
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{ value: `equipped`, label: `dotdungeon.location.equipped` },
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{ value: `storage`, label: `dotdungeon.location.storage` },
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];
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};
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};
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@ -2,7 +2,7 @@ import { schemaOptions } from "./schemaOptions.mjs";
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import { createArray } from "./createArray.mjs";
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import { detailsExpanded } from "./detailsExpanded.mjs";
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import { objectValue } from "./objectValue.mjs";
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import { handlebarsLocalizer } from "../utils/localizer.mjs";
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import { handlebarsLocalizer, localizer } from "../utils/localizer.mjs";
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import { options } from "./options.mjs";
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export default {
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@ -19,7 +19,7 @@ export default {
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"dd-stringify": v => JSON.stringify(v, null, ` `),
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"dd-empty": v => v.length == 0,
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"dd-set-has": (s, k) => s.has(k),
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"dd-empty-state": (v) => v ?? `--`,
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"dd-empty-state": (v) => v ?? localizer(`dotdungeon.common.empty`),
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// Logic helpers
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"eq": (a, b) => a == b,
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@ -42,16 +42,8 @@ export class CommonItemData extends foundry.abstract.TypeDataModel {
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nullable: false,
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}),
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location: new fields.StringField({
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initial: null,
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nullable: true,
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/*
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"equipped" = on player, actively having an effect (e.g. armour
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is worn, weapon is held), not all items have an equipped state
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"inventory" = on player, equivalent to being put in a backpack
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"storage" = not on player at all, in a chest in their house or
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smth, these items should be displayed in the storage tab
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*/
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choices: ["equipped", "inventory", "storage"],
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initial: "",
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nullable: false,
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}),
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};
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};
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