Make the system use Proxy and proper subclassing instead of the weird middle-ground polymorphism (closes #86)
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17 changed files with 322 additions and 351 deletions
46
module/documents/Actor/_proxy.mjs
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46
module/documents/Actor/_proxy.mjs
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import { DotDungeonActor } from "./GenericActor.mjs";
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import { Player } from "./Player.mjs";
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import { Sync } from "./Sync.mjs";
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import { Mob } from "./Mob.mjs";
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const classes = {
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player: Player,
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mob: Mob,
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sync: Sync,
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};
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export const ActorProxy = new Proxy(function () {}, {
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construct(target, args) {
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const [data] = args;
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if (!classes.hasOwnProperty(data.type)) {
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return new DotDungeonActor(...args);
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}
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return new classes[data.type](...args);
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},
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get(target, prop, receiver) {
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console.log(prop)
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if (["create", "createDocuments"].includes(prop)) {
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return function (data, options) {
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if (data.constructor === Array) {
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return data.map(i => ItemProxy.create(i, options))
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}
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if (!classes.hasOwnProperty(data.type)) {
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return DotDungeonActor.create(data, options);
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}
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return classes[data.type].create(data, options)
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};
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};
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if (prop == Symbol.hasInstance) {
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return function (instance) {
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return Object.values(classes).some(i => instance instanceof i)
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};
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};
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return DotDungeonActor[prop];
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},
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});
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