Some ActiveEffect shenanigans with training levels

This commit is contained in:
Oliver-Akins 2024-04-20 23:12:38 -06:00
parent cfaed0d230
commit c466e0e539
3 changed files with 19 additions and 6 deletions

View file

@ -74,6 +74,7 @@ export class PlayerSheetv2 extends GenericActorSheet {
/** @type {ActorHandler} */
const actor = this.actor;
ctx.original = actor.toObject().system;
ctx.system = actor.system;
ctx.flags = actor.flags;
ctx.items = this.actor.itemTypes;
@ -92,11 +93,13 @@ export class PlayerSheetv2 extends GenericActorSheet {
get #statData() {
const stats = [];
const usedDice = new Set(Object.values(this.actor.system.stats));
for (const statName in this.actor.system.stats) {
const original = this.actor.toObject().system;
const usedDice = new Set(Object.values(original.stats));
for (const statName in original.stats) {
const stat = {
key: statName,
name: localizer(`dotdungeon.stat.${statName}`),
original: original.stats[statName],
value: this.actor.system.stats[statName],
};
@ -111,7 +114,7 @@ export class PlayerSheetv2 extends GenericActorSheet {
return {
value: die,
label: localizer(`dotdungeon.die.${die}`, { stat: statName }),
disabled: usedDice.has(die) && this.actor.system.stats[statName] !== die,
disabled: usedDice.has(die) && original.stats[statName] !== die,
};
})
];
@ -127,6 +130,7 @@ export class PlayerSheetv2 extends GenericActorSheet {
key: skill,
name: game.i18n.format(`dotdungeon.skills.${skill}`),
value,
original: original.skills[statName][skill],
formula: `1` + stat.value + modifierToString(value, { spaces: true }),
rollDisabled: value === -1,
});