Localize the labels in the weapons block
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2 changed files with 20 additions and 12 deletions
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@ -88,6 +88,14 @@
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"dotdungeon.actor.pc.backpack.materials.label": "Materials",
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"dotdungeon.actor.pc.backpack.materials.label": "Materials",
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"dotdungeon.actor.pc.backpack.bytes.label": "Bytes",
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"dotdungeon.actor.pc.backpack.bytes.label": "Bytes",
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"dotdungeon.actor.pc.weapon.main-hand": "Main-Hand",
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"dotdungeon.actor.pc.weapon.off-hand": "Off-Hand",
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"dotdungeon.actor.pc.weapon.name": "Name",
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"dotdungeon.actor.pc.weapon.damage-type": "Damage",
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"dotdungeon.actor.pc.weapon.is-ranged": "Ranged",
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"dotdungeon.actor.pc.weapon.is-scoped": "Scoped",
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"dotdungeon.actor.pc.weapon.ammo-type": "Ammo",
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"dotdungeon.actor.sync.circle.group": "Group Name",
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"dotdungeon.actor.sync.circle.group": "Group Name",
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"dotdungeon.actor.sync.circle.sync": "Sync",
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"dotdungeon.actor.sync.circle.sync": "Sync",
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@ -207,21 +207,21 @@
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{{#> dotdungeon.panel class="weapons" title="dotdungeon.actor.pc.panel.weapons"}}
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{{#> dotdungeon.panel class="weapons" title="dotdungeon.actor.pc.panel.weapons"}}
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<details class="main-hand" {{dotdungeon-expanded meta.expanded "weapons.main-hand"}}>
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<details class="main-hand" {{dotdungeon-expanded meta.expanded "weapons.main-hand"}}>
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<summary data-collapse-id="weapons.main-hand">
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<summary data-collapse-id="weapons.main-hand">
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Main-Hand
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{{localize "dotdungeon.actor.pc.weapon.main-hand"}}
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</summary>
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</summary>
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<label>
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<label>
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Name
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{{localize "dotdungeon.actor.pc.weapon.name"}}
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<input
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<input
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type="text"
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type="text"
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name=""
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name=""
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>
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>
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</label>
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</label>
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<label>
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<label>
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Damage
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{{localize "dotdungeon.actor.pc.weapon.damage-type"}}
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<select name="system.weapon.mainHand.damage"></select>
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<select name="system.weapon.mainHand.damage"></select>
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</label>
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</label>
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<label>
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<label>
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Ranged
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{{localize "dotdungeon.actor.pc.weapon.is-ranged"}}
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<input
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<input
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type="checkbox"
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type="checkbox"
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name="system.weapon.mainHand.ranged"
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name="system.weapon.mainHand.ranged"
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@ -230,7 +230,7 @@
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</label>
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</label>
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{{#if system.weapon.mainHand.ranged}}
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{{#if system.weapon.mainHand.ranged}}
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<label>
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<label>
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Scope
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{{localize "dotdungeon.actor.pc.weapon.is-scoped"}}
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<input
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<input
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type="checkbox"
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type="checkbox"
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name="system.weapon.mainHand.scope"
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name="system.weapon.mainHand.scope"
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@ -238,28 +238,28 @@
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>
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>
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</label>
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</label>
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<label>
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<label>
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Ammo
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{{localize "dotdungeon.actor.pc.weapon.ammo-type"}}
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<select name=""></select>
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<select name=""></select>
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</label>
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</label>
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{{/if}}
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{{/if}}
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</details>
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</details>
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<details {{dotdungeon-expanded meta.expanded "weapons.off-hand"}}>
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<details {{dotdungeon-expanded meta.expanded "weapons.off-hand"}}>
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<summary data-collapse-id="weapons.off-hand">
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<summary data-collapse-id="weapons.off-hand">
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Off-Hand
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{{localize "dotdungeon.actor.pc.weapon.off-hand"}}
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</summary>
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</summary>
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<label>
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<label>
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Name
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{{localize "dotdungeon.actor.pc.weapon.name"}}
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<input
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<input
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type="text"
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type="text"
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name=""
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name=""
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>
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>
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</label>
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</label>
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<label>
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<label>
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Damage
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{{localize "dotdungeon.actor.pc.weapon.damage-type"}}
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<select name="system.weapon.offHand.damage"></select>
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<select name="system.weapon.offHand.damage"></select>
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</label>
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</label>
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<label>
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<label>
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Ranged
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{{localize "dotdungeon.actor.pc.weapon.is-ranged"}}
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<input
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<input
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type="checkbox"
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type="checkbox"
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name="system.weapon.offHand.ranged"
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name="system.weapon.offHand.ranged"
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@ -268,7 +268,7 @@
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</label>
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</label>
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{{#if system.weapon.offHand.ranged}}
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{{#if system.weapon.offHand.ranged}}
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<label>
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<label>
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Scope
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{{localize "dotdungeon.actor.pc.weapon.is-scoped"}}
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<input
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<input
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type="checkbox"
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type="checkbox"
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name="system.weapon.offHand.scope"
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name="system.weapon.offHand.scope"
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@ -276,7 +276,7 @@
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>
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>
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</label>
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</label>
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<label>
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<label>
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Ammo
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{{localize "dotdungeon.actor.pc.weapon.ammo-type"}}
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<select name=""></select>
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<select name=""></select>
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</label>
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</label>
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{{/if}}
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{{/if}}
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