Localize the labels in the weapons block

This commit is contained in:
Oliver-Akins 2023-12-25 23:23:43 -07:00
parent c553c2542d
commit af2df4f7c5
2 changed files with 20 additions and 12 deletions

View file

@ -88,6 +88,14 @@
"dotdungeon.actor.pc.backpack.materials.label": "Materials", "dotdungeon.actor.pc.backpack.materials.label": "Materials",
"dotdungeon.actor.pc.backpack.bytes.label": "Bytes", "dotdungeon.actor.pc.backpack.bytes.label": "Bytes",
"dotdungeon.actor.pc.weapon.main-hand": "Main-Hand",
"dotdungeon.actor.pc.weapon.off-hand": "Off-Hand",
"dotdungeon.actor.pc.weapon.name": "Name",
"dotdungeon.actor.pc.weapon.damage-type": "Damage",
"dotdungeon.actor.pc.weapon.is-ranged": "Ranged",
"dotdungeon.actor.pc.weapon.is-scoped": "Scoped",
"dotdungeon.actor.pc.weapon.ammo-type": "Ammo",
"dotdungeon.actor.sync.circle.group": "Group Name", "dotdungeon.actor.sync.circle.group": "Group Name",
"dotdungeon.actor.sync.circle.sync": "Sync", "dotdungeon.actor.sync.circle.sync": "Sync",

View file

@ -207,21 +207,21 @@
{{#> dotdungeon.panel class="weapons" title="dotdungeon.actor.pc.panel.weapons"}} {{#> dotdungeon.panel class="weapons" title="dotdungeon.actor.pc.panel.weapons"}}
<details class="main-hand" {{dotdungeon-expanded meta.expanded "weapons.main-hand"}}> <details class="main-hand" {{dotdungeon-expanded meta.expanded "weapons.main-hand"}}>
<summary data-collapse-id="weapons.main-hand"> <summary data-collapse-id="weapons.main-hand">
Main-Hand {{localize "dotdungeon.actor.pc.weapon.main-hand"}}
</summary> </summary>
<label> <label>
Name {{localize "dotdungeon.actor.pc.weapon.name"}}
<input <input
type="text" type="text"
name="" name=""
> >
</label> </label>
<label> <label>
Damage {{localize "dotdungeon.actor.pc.weapon.damage-type"}}
<select name="system.weapon.mainHand.damage"></select> <select name="system.weapon.mainHand.damage"></select>
</label> </label>
<label> <label>
Ranged {{localize "dotdungeon.actor.pc.weapon.is-ranged"}}
<input <input
type="checkbox" type="checkbox"
name="system.weapon.mainHand.ranged" name="system.weapon.mainHand.ranged"
@ -230,7 +230,7 @@
</label> </label>
{{#if system.weapon.mainHand.ranged}} {{#if system.weapon.mainHand.ranged}}
<label> <label>
Scope {{localize "dotdungeon.actor.pc.weapon.is-scoped"}}
<input <input
type="checkbox" type="checkbox"
name="system.weapon.mainHand.scope" name="system.weapon.mainHand.scope"
@ -238,28 +238,28 @@
> >
</label> </label>
<label> <label>
Ammo {{localize "dotdungeon.actor.pc.weapon.ammo-type"}}
<select name=""></select> <select name=""></select>
</label> </label>
{{/if}} {{/if}}
</details> </details>
<details {{dotdungeon-expanded meta.expanded "weapons.off-hand"}}> <details {{dotdungeon-expanded meta.expanded "weapons.off-hand"}}>
<summary data-collapse-id="weapons.off-hand"> <summary data-collapse-id="weapons.off-hand">
Off-Hand {{localize "dotdungeon.actor.pc.weapon.off-hand"}}
</summary> </summary>
<label> <label>
Name {{localize "dotdungeon.actor.pc.weapon.name"}}
<input <input
type="text" type="text"
name="" name=""
> >
</label> </label>
<label> <label>
Damage {{localize "dotdungeon.actor.pc.weapon.damage-type"}}
<select name="system.weapon.offHand.damage"></select> <select name="system.weapon.offHand.damage"></select>
</label> </label>
<label> <label>
Ranged {{localize "dotdungeon.actor.pc.weapon.is-ranged"}}
<input <input
type="checkbox" type="checkbox"
name="system.weapon.offHand.ranged" name="system.weapon.offHand.ranged"
@ -268,7 +268,7 @@
</label> </label>
{{#if system.weapon.offHand.ranged}} {{#if system.weapon.offHand.ranged}}
<label> <label>
Scope {{localize "dotdungeon.actor.pc.weapon.is-scoped"}}
<input <input
type="checkbox" type="checkbox"
name="system.weapon.offHand.scope" name="system.weapon.offHand.scope"
@ -276,7 +276,7 @@
> >
</label> </label>
<label> <label>
Ammo {{localize "dotdungeon.actor.pc.weapon.ammo-type"}}
<select name=""></select> <select name=""></select>
</label> </label>
{{/if}} {{/if}}