Add immune and weak to the Mob data model
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1 changed files with 9 additions and 0 deletions
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@ -4,6 +4,7 @@ export class MobData extends foundry.abstract.TypeDataModel {
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return {
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dice: new fields.StringField({
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initial: ``,
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blank: true,
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}),
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bonus: new fields.NumberField({
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initial: 0,
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@ -25,6 +26,14 @@ export class MobData extends foundry.abstract.TypeDataModel {
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initial: ``,
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blank: true,
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}),
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immune: new fields.StringField({
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initial: ``,
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blank: true,
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}),
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weak: new fields.StringField({
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initial: ``,
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blank: true,
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}),
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};
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};
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};
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