Improve how capacity consumption calculations are performed
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cf109a6ed1
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6 changed files with 38 additions and 2 deletions
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@ -1 +1,12 @@
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export class DotDungeonItem extends Item {};
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export class DotDungeonItem extends Item {
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get usedCapacity() {
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let capacity = 0;
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if (this.system.uses_inventory_slot && this.system.quantity > 0) {
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capacity++;
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};
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if (this.system.quantity_affects_used_capacity) {
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capacity *= this.system.quantity;
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};
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return capacity;
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};
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};
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9
module/documents/Item/Material.mjs
Normal file
9
module/documents/Item/Material.mjs
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@ -0,0 +1,9 @@
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import { DotDungeonItem } from "./GenericItem.mjs";
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export class Material extends DotDungeonItem {
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get usedCapacity() {
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let affects = game.settings.get(`dotdungeon`, `materialsAffectCapacity`);
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console.log(`materialsAffectCapacity =`, affects)
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return affects ? super.usedCapacity : 0;
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};
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};
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@ -1,8 +1,10 @@
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import { DotDungeonItem } from "./GenericItem.mjs";
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import { Aspect } from "./Aspect.mjs";
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import { Material } from "./Material.mjs";
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const classes = {
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aspect: Aspect,
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material: Material,
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};
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const defaultClass = DotDungeonItem;
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