Tweak the embedded item updating method to make it retrieve the value correctly
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parent
6700c8c1fb
commit
9a61b9f127
2 changed files with 13 additions and 12 deletions
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@ -31,8 +31,19 @@ export class ActorHandler extends Actor {
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};
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async genericEmbeddedUpdate($event) {
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if (!this.fn?.genericEmbeddedUpdate) return;
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this.fn.genericEmbeddedUpdate.bind(this)($event);
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if (this.fn?.genericEmbeddedUpdate) {
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return this.fn.genericEmbeddedUpdate.bind(this)($event);
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};
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const target = $event.delegateTarget;
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const data = target.dataset;
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const item = await fromUuid(data.embeddedId);
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let value = target.value;
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switch (target.type) {
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case "checkbox": value = target.checked; break;
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};
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await item?.update({ [data.embeddedUpdate]: value });
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};
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async genericEmbeddedDelete($event) {
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@ -1,13 +1,5 @@
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import { ItemHandler } from "../Item/Handler.mjs";
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/** @this {Actor} */
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async function genericEmbeddedUpdate($event) {
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let data = $event.delegateTarget.dataset;
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let item = await fromUuid(data.embeddedId);
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item?.update({ [data.embeddedUpdate]: $event.target.value });
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this.sheet.render();
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};
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/** @this {Actor} */
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async function genericEmbeddedDelete($event) {
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let data = $event.currentTarget.dataset;
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@ -73,7 +65,6 @@ async function createCustomSpell() {
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/** @this {Actor} */
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async function atAspectLimit() {
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let limit = game.settings.get(`dotdungeon`, `aspectLimit`);
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console.log(this.itemTypes.aspect.length, `>=`, limit, `-->`, this.itemTypes.aspect.length >= limit)
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return this.itemTypes.aspect.length >= limit;
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};
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@ -100,6 +91,5 @@ export default {
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createCustomAspect,
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createCustomSpell,
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genericEmbeddedDelete,
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genericEmbeddedUpdate,
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preAspectEmbed,
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};
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