Finish the weapons block styling and make it so that I can use IDs in the sheet without crying

This commit is contained in:
Oliver-Akins 2023-12-29 23:53:26 -07:00
parent fae962dc7e
commit 99dd7b791a
8 changed files with 242 additions and 104 deletions

View file

@ -19,7 +19,14 @@ Hooks.on(`hotReload`, async (data) => {
};
// Re-register our new partial template & cache it.
const templateName = `dotdungeon.${data.path.split("/").pop().replace(".hbs", "")}`;
const alias = data.path
.split(`/`)
.pop()
.split(`.`)
.slice(0, -1)
.reverse()
.join(`.`);
const templateName = `dotdungeon.${alias}`;
Handlebars.registerPartial(templateName, template);
_templateCache[templateName] = template;

View file

@ -23,7 +23,7 @@ export class PlayerSheet extends GenericSheet {
Toggles the expanded state for the detail elements in the sheet.
*/
html.find(`summary`).on(`click`, ($e) => {
console.debug(`.dungeon | summary[data-collapse-id="${$e.target.dataset.collapseId}"] click event`);
console.debug(`.dungeon | summary[data-collapse-id="${$e.target.dataset.collapseId}"] click event (open=${$e.target.parentNode.open})`);
/*
This seeming inversion of logic is due to the fact that this handler
gets called before the element is updated to include/reflect the
@ -61,6 +61,7 @@ export class PlayerSheet extends GenericSheet {
};
ctx.meta = {
idp: this.actor.uuid,
expanded: this._expanded,
};