Finish the weapons block styling and make it so that I can use IDs in the sheet without crying

This commit is contained in:
Oliver-Akins 2023-12-29 23:53:26 -07:00
parent fae962dc7e
commit 99dd7b791a
8 changed files with 242 additions and 104 deletions

View file

@ -93,8 +93,8 @@
"dotdungeon.actor.pc.backpack.materials.label": "Materials",
"dotdungeon.actor.pc.backpack.bytes.label": "Bytes",
"dotdungeon.actor.pc.weapon.main-hand": "Main-Hand",
"dotdungeon.actor.pc.weapon.off-hand": "Off-Hand",
"dotdungeon.actor.pc.weapon.mainHand": "Main-Hand",
"dotdungeon.actor.pc.weapon.offHand": "Off-Hand",
"dotdungeon.actor.pc.weapon.name": "Name",
"dotdungeon.actor.pc.weapon.damage-type.label": "Damage Type",
"dotdungeon.actor.pc.weapon.damage-type.slashing": "Slashing",
@ -104,8 +104,8 @@
"dotdungeon.actor.pc.weapon.damage-type.neon": "Neon",
"dotdungeon.actor.pc.weapon.damage-type.shadow": "Shadow",
"dotdungeon.actor.pc.weapon.damage-type.solar": "Solar",
"dotdungeon.actor.pc.weapon.is-ranged": "Ranged",
"dotdungeon.actor.pc.weapon.is-scoped": "Scoped",
"dotdungeon.actor.pc.weapon.is-ranged": "Is Ranged",
"dotdungeon.actor.pc.weapon.is-scoped": "Has Scope",
"dotdungeon.actor.pc.weapon.ammo-type.label": "Ammo",
"dotdungeon.actor.pc.weapon.ammo-type.ammoless": "No Ammo",
"dotdungeon.actor.pc.weapon.ammo-type.quiver": "Quivers",