Finish the weapons block styling and make it so that I can use IDs in the sheet without crying
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fae962dc7e
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8 changed files with 242 additions and 104 deletions
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@ -93,8 +93,8 @@
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"dotdungeon.actor.pc.backpack.materials.label": "Materials",
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"dotdungeon.actor.pc.backpack.bytes.label": "Bytes",
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"dotdungeon.actor.pc.weapon.main-hand": "Main-Hand",
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"dotdungeon.actor.pc.weapon.off-hand": "Off-Hand",
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"dotdungeon.actor.pc.weapon.mainHand": "Main-Hand",
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"dotdungeon.actor.pc.weapon.offHand": "Off-Hand",
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"dotdungeon.actor.pc.weapon.name": "Name",
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"dotdungeon.actor.pc.weapon.damage-type.label": "Damage Type",
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"dotdungeon.actor.pc.weapon.damage-type.slashing": "Slashing",
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@ -104,8 +104,8 @@
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"dotdungeon.actor.pc.weapon.damage-type.neon": "Neon",
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"dotdungeon.actor.pc.weapon.damage-type.shadow": "Shadow",
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"dotdungeon.actor.pc.weapon.damage-type.solar": "Solar",
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"dotdungeon.actor.pc.weapon.is-ranged": "Ranged",
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"dotdungeon.actor.pc.weapon.is-scoped": "Scoped",
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"dotdungeon.actor.pc.weapon.is-ranged": "Is Ranged",
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"dotdungeon.actor.pc.weapon.is-scoped": "Has Scope",
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"dotdungeon.actor.pc.weapon.ammo-type.label": "Ammo",
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"dotdungeon.actor.pc.weapon.ammo-type.ammoless": "No Ammo",
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"dotdungeon.actor.pc.weapon.ammo-type.quiver": "Quivers",
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