Implement a button to create items of a specific subtype in the player inventory (closes #120)
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9 changed files with 73 additions and 21 deletions
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@ -27,6 +27,40 @@
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}
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}
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.item-group {
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&__header {
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display: flex;
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flex-direction: row;
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justify-content: space-between;
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align-items: center
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}
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&__create-item {
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@include material.elevate(2);
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color: var(--inventory-create-item-font-color);
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&:hover {
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@include material.elevate(4);
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}
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&:focus-visible, &:active {
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@include material.elevate(8);
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}
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}
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&__list {
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&--material {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 8px;
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}
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&--untyped {
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display: flex;
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gap: 8px;
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flex-direction: column;
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}
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}
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}
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.panel {
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padding: 8px;
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border-radius: 4px;
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@ -54,7 +88,7 @@
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background: hsl( from currentColor / 50% ); // probably gonna need color-mix
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}
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&:focus-visible {
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&:focus-visible, &:active {
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border-width: 2px;
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border-color: currentColor;
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background: var(--elevation-8dp-bg);
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@ -94,18 +128,6 @@
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}
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}
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.material-list {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 8px;
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}
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.untyped-list {
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display: flex;
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gap: 8px;
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flex-direction: column;
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}
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.material {
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@include material.elevate(1);
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padding: 8px;
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@ -174,6 +196,7 @@
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display: flex;
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gap: 8px;
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align-items: center;
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justify-content: space-between;
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&:hover {
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cursor: pointer;
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@ -188,6 +211,7 @@
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}
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&__name {
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flex-grow: 1;
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cursor: inherit;
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font-family: var(--inventory-item-name-font);
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font-size: var(--inventory-item-name-font-size);
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}
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@ -48,6 +48,9 @@ $body-font: sans-serif;
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--skill-training-select-text-color: #{$on-surface};
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--skill-roll-button-text-color: #{$on-surface};
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/* General variables for inventory tab */
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--inventory-create-item-font-color: white;
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/* Common Inventory Item Variables */
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--inventory-item-name-font: #{$body-font};
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--inventory-item-name-font-size: 0.875rem;
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