Implement a button to create items of a specific subtype in the player inventory (closes #120)
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9 changed files with 73 additions and 21 deletions
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@ -136,6 +136,7 @@ export class PlayerSheetv2 extends GenericActorSheet {
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filters[type] = {
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label: localizer(`TYPES.Item.${type}`),
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active: !this._itemTypesHidden.has(type),
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createLabel: localizer(`dotdungeon.sheet.actor.v2.create-item`, {type}),
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};
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};
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return filters;
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@ -1,3 +1,4 @@
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import { localizer } from "../utils/localizer.mjs";
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import DOTDUNGEON from "../config.mjs";
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export class GenericActorSheet extends ActorSheet {
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@ -127,11 +128,11 @@ export class GenericActorSheet extends ActorSheet {
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async genericEmbeddedCreate($event) {
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const data = $event.currentTarget.dataset;
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if (!this[`createCustom${data.embeddedCreate}`]) {
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this.createEmbeddedItem({
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this.actor.createEmbeddedItem({
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type: data.embeddedCreate,
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name: localizer(
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`dotdungeon.default.name`,
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{ document: `Actor`, type: data.embeddedCreate }
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{ document: `Item`, type: data.embeddedCreate }
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),
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});
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} else {
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