Move the Actor data models into a subfolder so I don't go as insane
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3 changed files with 3 additions and 3 deletions
160
module/models/Actor/Player.mjs
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160
module/models/Actor/Player.mjs
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import { MappingField } from "../fields/MappingField.mjs";
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function diceChoiceField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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trim: true,
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options() {
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return CONFIG.DOTDUNGEON.statDice;
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},
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});
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};
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function trainingLevelField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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trim: true,
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options: CONFIG.DOTDUNGEON.trainingLevels,
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});
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};
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function weaponDamageTypeField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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options: [ ``, ...CONFIG.DOTDUNGEON.damageTypes ],
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});
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};
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function ammoTypeField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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options: [ ``, ...CONFIG.DOTDUNGEON.ammoTypes ],
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});
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};
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export class PlayerData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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bytes: new fields.NumberField({
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initial: 0,
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min: 0,
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integer: true,
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}),
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stats: new fields.SchemaField({
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build: diceChoiceField(),
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meta: diceChoiceField(),
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presence: diceChoiceField(),
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hands: diceChoiceField(),
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tilt: diceChoiceField(),
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rng: diceChoiceField(),
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}),
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skills: new fields.SchemaField({
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build: new fields.SchemaField({
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defense: trainingLevelField(),
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magic: trainingLevelField(),
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melee: trainingLevelField(),
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platforming: trainingLevelField(),
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strength: trainingLevelField(),
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}),
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meta: new fields.SchemaField({
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alchemy: trainingLevelField(),
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arcanum: trainingLevelField(),
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dreams: trainingLevelField(),
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lore: trainingLevelField(),
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navigation: trainingLevelField(),
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}),
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presence: new fields.SchemaField({
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animal_handling: trainingLevelField(),
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perception: trainingLevelField(),
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sneak: trainingLevelField(),
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speech: trainingLevelField(),
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vibes: trainingLevelField(),
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}),
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hands: new fields.SchemaField({
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accuracy: trainingLevelField(),
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crafting: trainingLevelField(),
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engineering: trainingLevelField(),
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explosives: trainingLevelField(),
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piloting: trainingLevelField(),
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})
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}),
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aspect: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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description: new fields.StringField({ blank: true, trim: true }),
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deactivateAfter: new fields.NumberField({ min: 0, integer: true}),
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used: new fields.BooleanField(),
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}),
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roles: new fields.SchemaField({
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r1: new fields.StringField({ blank: true, trim: true }),
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r2: new fields.StringField({ blank: true, trim: true }),
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r3: new fields.StringField({ blank: true, trim: true }),
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r4: new fields.StringField({ blank: true, trim: true }),
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}),
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weapon: new fields.SchemaField({
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mainHand: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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offHand: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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ammo: new fields.SchemaField({
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quivers: new fields.NumberField({ min: 0, max: 10, integer: true }),
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mags: new fields.NumberField({ min: 0, max: 10, integer: true }),
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cells: new fields.NumberField({ min: 0, max: 10, integer: true }),
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}),
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}),
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supplies: new fields.NumberField({
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initial: 0,
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min: 0,
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max: 5,
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integer: true
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}),
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materials: new fields.NumberField({
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initial: 0,
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min: 0,
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max: 5,
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integer: true
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}),
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pet: new fields.SchemaField({
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name: new fields.StringField(),
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info: new fields.StringField(),
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}),
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transport: new fields.SchemaField({
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name: new fields.StringField(),
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upkeep: new fields.NumberField({ min: 0, integer: true }),
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info: new fields.StringField(),
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}),
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spells: new MappingField(
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new fields.SchemaField({
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name: new fields.StringField({ initial: ``, blank: true, trim: true }),
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cost: new fields.NumberField({ initial: 0, min: 0 }),
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info: new fields.StringField({ initial: ``, blank: true, trim: true }),
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})
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),
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respawns: new fields.SchemaField({
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r1: new fields.BooleanField(),
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r2: new fields.BooleanField(),
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r3: new fields.BooleanField(),
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}),
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syncDelta: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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}),
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inventoryString: new fields.StringField({ blank: true, trim: true }),
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};
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};
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};
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