Move the data that should not be stored in the DB into the Actor's prepareBaseData method
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parent
91c95da639
commit
718bd8398d
2 changed files with 12 additions and 13 deletions
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@ -2,6 +2,17 @@ import { DotDungeonActor } from "./GenericActor.mjs";
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export class Player extends DotDungeonActor {
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/*
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These are special data properties that will be used by ActiveEffects to modify
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certain limits within the actor, allowing for neat hacks that change these and
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possible configuration of them.
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*/
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prepareBaseData() {
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this.system.weapon_slots = 2;
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this.system.inventory_slots = 0;
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this.system.respawn_limit = 3;
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};
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applyActiveEffects() {
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super.applyActiveEffects();
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@ -14,14 +14,6 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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/*
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These are special data properties that will be used by ActiveEffects
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to modify certain limits within the actor, allowing for neat hacks
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that change these
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*/
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weapon_slots: new fields.NumberField({ initial: 2 }),
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inventory_slots: new fields.NumberField({ initial: 0 }),
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bytes: new fields.NumberField({
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initial: 0,
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min: 0,
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@ -77,11 +69,7 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
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min: 0,
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integer: true
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}),
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respawns: new fields.SchemaField({
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r1: new fields.BooleanField(),
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r2: new fields.BooleanField(),
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r3: new fields.BooleanField(),
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}),
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respawns: new fields.NumberField({ initial: 0, }),
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syncDelta: new fields.NumberField({
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required: true,
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integer: true,
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