Lay the foundation for the per-item templating in the inventory
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5e2fb95c73
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5 changed files with 20 additions and 7 deletions
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@ -26,7 +26,8 @@ export const partials = [
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`actors/char-sheet/v2/partials/inventory/player.v2.pc.hbs`,
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`actors/char-sheet/v2/partials/inventory/item-list.v2.pc.hbs`,
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`actors/char-sheet/v2/partials/inventory/storage.v2.pc.hbs`,
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`actors/char-sheet/v2/partials/inventory/transportation.v2.pc.hbs`,
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`actors/char-sheet/v2/partials/inventory/items/material.v2.pc.hbs`,
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`actors/char-sheet/v2/partials/inventory/items/untyped.v2.pc.hbs`,
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];
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export const icons = [
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@ -118,7 +118,7 @@ export class PlayerSheetv2 extends GenericActorSheet {
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return stats;
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};
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_itemTypesHidden = new Set();
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_itemTypesHidden = new Set([`weapon`, `armour`, `equipment`, `foil`, `structure`, `service`]);
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toggleItemFilter(filterName) {
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if (this._itemTypesHidden.has(filterName)) {
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this._itemTypesHidden.delete(filterName);
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@ -10,11 +10,11 @@
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<h2>{{filter.label}}</h2>
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<hr>
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<div class="{{@key}}-list">
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<div>Item</div>
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<div>Item</div>
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<div>Item</div>
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<div>Item</div>
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<div>Item</div>
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{{#each (lookup @root.items @key) as | item |}}
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{{> (concat "dotdungeon.pc.v2." @../key) @root item=item}}
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{{else}}
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No items found
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{{/each}}
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</div>
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</section>
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{{/if}}
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@ -0,0 +1,6 @@
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<div class="material">
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Material Name
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<button type="button">-</button>
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X
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<button type="button">+</button>
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</div>
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@ -0,0 +1,6 @@
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<div class="untyped">
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{{item.name}}
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<button type="button">-</button>
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X
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<button type="button">+</button>
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</div>
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