Do some logic tweaks for the item filter functionality

This commit is contained in:
Oliver-Akins 2024-03-17 13:40:31 -06:00
parent aab71df1fc
commit 5fe854a0f3
2 changed files with 20 additions and 7 deletions

View file

@ -114,20 +114,19 @@ export class PlayerSheetv2 extends GenericActorSheet {
_itemFiltersActive = new Set();
toggleItemFilter(filterName) {
if (this._itemFiltersActive.has(filterName)) {
this._itemFiltersActive.add(filterName);
} else {
this._itemFiltersActive.delete(filterName);
} else {
this._itemFiltersActive.add(filterName);
};
this.render();
};
get #itemFilters() {
const types = CONFIG.Item.typeLabels;
const types = DOTDUNGEON.itemFilters;
const filters = [];
for (const type in types) {
if (["base", "spell", "legendaryItem"].includes(type)) continue;
for (const type of types) {
filters.push({
label: localizer(types[type]),
label: localizer(`TYPES.Item.${type}`),
key: type,
active: this._itemFiltersActive.has(type),
});