Get the PlayerSheet working and actually saving data, using the data models instead of the template.json

This commit is contained in:
Oliver-Akins 2023-11-29 00:08:19 -07:00
parent 6e3510ddd4
commit 58facf1490
11 changed files with 339 additions and 234 deletions

View file

@ -1,6 +1,7 @@
// Class imports
import { CharacterActor } from "./documents/CharacterActor.js";
import { CharacterSheet } from "./sheets/CharacterSheet.js";
import { PlayerActor } from "./documents/PlayerActor.js";
import { PlayerSheet } from "./sheets/PlayerSheet.mjs";
import { PlayerData } from "./models/PlayerData.js";
// Utility imports
import * as hbs from "./handlebars.js";
@ -9,17 +10,19 @@ import * as hbs from "./handlebars.js";
import "./hooks/hotReload.js";
Hooks.once(`init`, async () => {
Hooks.once(`init`, () => {
console.log(`.dungeon | Init hook started`)
game.boilerplate = {
CharacterActor,
PlayerActor,
};
CONFIG.Actor.systemDataModels.player = PlayerData;
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("dotdungeon", CharacterSheet, { makeDefault: true, });
// Actors.registerSheet("dotdungeon", CharacterSheet, { makeDefault: true, });
Actors.registerSheet("dotdungeon.player", PlayerSheet, { makeDefault: true });
await hbs.registerHandlebarsHelpers();
await hbs.preloadHandlebarsTemplates()
hbs.registerHandlebarsHelpers();
hbs.preloadHandlebarsTemplates();
console.info(`.dungeon | Dot Dungeon has been initialized fully`);
});