Finishing the Sync sheet and some other stuffs

This commit is contained in:
Oliver-Akins 2023-12-21 23:59:38 -07:00
parent a28718b115
commit 554fae5a93
26 changed files with 494 additions and 105 deletions

View file

@ -19,7 +19,35 @@ export class PlayerSheet extends GenericSheet {
if (!this.isEditable) return;
console.debug(`.dungeon | Adding event listeners for Actor: ${this.id}`);
// html.find(`input.sync__input`).on("blur", ($e) => {});
// html.find(`input.sync__input`).on("blur", ($e) => {
// console.debug(`.dungeon | input.sync__input blur event`);
// let value = parseInt($e.target.value);
// if (!value) {
// ui.notifications.error(
// `dotdungeon.notification.error.invalid-integer`,
// { localize: true }
// );
// return;
// };
// let delta = value - this.#syncValue();
// this.actor.system.syncDelta += delta;
// for (const actor of game.actors) {
// if (actor._sheet)
// }
// game.socket.emit(`system.dotdungeon`, {
// type: "reload",
// })
// });
};
#syncValue() {
let delta = 0;
for (const actor of game.actors) {
delta += actor.system.syncDelta ?? 0;
};
return 100 + delta;
};
getData() {
@ -30,7 +58,8 @@ export class PlayerSheet extends GenericSheet {
ctx.flags = actor.flags;
ctx.computed = {
syncTotal: 0
syncTotal: this.#syncValue(),
canChangeGroup: ctx.settings.playersCanChangeGroup,
};
console.groupCollapsed(`PlayerSheet.getData`);