Add setting to limit how many Aspects a character can have equipped
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2fff1b84b5
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3e40d0f8c5
6 changed files with 77 additions and 11 deletions
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@ -1,6 +1,10 @@
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import { ActorHandler } from "../documents/Actor/Handler.mjs";
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import { GenericActorSheet } from "./GenericActorSheet.mjs";
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export class PlayerSheet extends GenericActorSheet {
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/** @override {ActorHandler} actor */
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static get defaultOptions() {
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let opts = mergeObject(
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super.defaultOptions,
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@ -22,7 +26,8 @@ export class PlayerSheet extends GenericActorSheet {
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async getData() {
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const ctx = await super.getData();
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const actor = this.actor.toObject(false);
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/** @type {ActorHandler} */
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const actor = this.actor;
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ctx.system = actor.system;
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ctx.flags = actor.flags;
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@ -30,7 +35,7 @@ export class PlayerSheet extends GenericActorSheet {
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ctx.computed = {
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canChangeGroup: ctx.settings.playersCanChangeGroup || ctx.isGM,
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canAddAspect: ctx.items.aspect.length == 0,
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canAddAspect: !await actor.proxyFunction.bind(actor)(`atAspectLimit`),
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};
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console.log(actor.uuid, `context:`, ctx)
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