Implement the DiceField and required changes to get it working (closes #179)
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0064e10635
commit
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5 changed files with 62 additions and 40 deletions
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@ -39,12 +39,12 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
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integer: true,
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}),
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stats: new fields.SchemaField({
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build: diceChoiceField(), //new DiceField(),
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meta: diceChoiceField(),
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presence: diceChoiceField(),
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hands: diceChoiceField(),
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tilt: diceChoiceField(),
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rng: diceChoiceField(),
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build: new DiceField(),
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meta: new DiceField(),
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presence: new DiceField(),
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hands: new DiceField(),
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tilt: new DiceField(),
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rng: new DiceField(),
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}),
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skills: new fields.SchemaField({
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build: new fields.SchemaField({
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@ -1,10 +1,10 @@
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import { statDice } from "../../config.mjs";
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/**
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* A subclass of StringField that allows ActiveEffects to integrate with dice
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* A subclass of DataField that allows ActiveEffects to integrate with dice
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* values and increase/decrease the value step-wise according to the dice ladder.
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*/
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export class DiceField extends foundry.data.fields.StringField {
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export class DiceField extends foundry.data.fields.DataField {
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static get _defaults() {
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return foundry.utils.mergeObject(super._defaults, {
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trim: true,
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@ -19,51 +19,70 @@ export class DiceField extends foundry.data.fields.StringField {
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// v- because for some reason Foundry doesn't respect the _defaults getter
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this.blank = true;
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console.log(this.choices)
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};
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_castChangeDelta(delta) {
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console.log(`DiceField._castChangeDelta(${delta})`)
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return parseInt(delta) ?? 0;
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};
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_cast(value) { return value };
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_castChangeDelta(delta) { return delta };
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/** @inheritdoc */
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_applyChangeAdd(value, delta, model, change) {
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console.warn(`Cannot apply Add ActiveEffects to DiceFields. Not changing value.`);
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/**
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* @param {string} value The current value
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* @param {string} delta The AE value
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* @param {unknown} model
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* @param {unknown} changes
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*/
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_applyChangeAdd(value, delta, model, changes) {
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if (value === "") return value;
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delta = parseInt(delta);
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const dieIndex = statDice.findIndex(die => die === value);
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const newIndex = Math.min(Math.max(0, dieIndex + delta), statDice.length - 1);
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value = statDice[newIndex];
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return value;
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};
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_applyChangeMultiply(value, delta, model, change) {
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console.warn(`Cannot apply Multiply ActiveEffects to DiceFields. Not changing value.`);
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/**
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* @param {string} value The current value
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* @param {string} delta The AE value
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* @param {unknown} model
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* @param {unknown} changes
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*/
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_applyChangeMultiply(value, delta, model, changes) {
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console.warn(`.dungeon | Cannot apply Multiply ActiveEffects to DiceFields. Not changing value.`);
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return value;
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};
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_applyChangeOverride(value, delta, model, change) {
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/**
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* @param {string} value The current value
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* @param {string} delta The AE value
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* @param {unknown} model
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* @param {unknown} changes
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*/
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_applyChangeOverride(value, delta, model, changes) {
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return delta;
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};
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_applyChangeUpgrade(value, delta, model, change) {
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console.log(`.dungeon | Pre: value=${value}; delta=${delta}`);
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/**
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* @param {string} value The current value
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* @param {string} delta The AE value
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* @param {unknown} model
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* @param {unknown} changes
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*/
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_applyChangeUpgrade(value, delta, model, changes) {
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if (value === "") return value;
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const dieIndex = statDice.findIndex(value);
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const newIndex = Math.min(Math.max(0, dieIndex - delta), statDice.length - 1);
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value = statDice[newIndex];
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console.log(`.dungeon | Post: value=${value}; delta=${delta}`);
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return value;
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const currentIndex = statDice.findIndex(die => die === value);
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const upgradedIndex = statDice.findIndex(die => die === delta);
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return statDice[Math.max(currentIndex, upgradedIndex)];
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};
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_applyChangeDowngrade(value, delta, model, change) {
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console.log(`.dungeon | Pre: value=${value}; delta=${delta}`);
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/**
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* @param {string} value The current value
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* @param {string} delta The AE value
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* @param {unknown} model
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* @param {unknown} changes
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*/
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_applyChangeDowngrade(value, delta, model, changes) {
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if (value === "") return value;
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const dieIndex = statDice.findIndex(value);
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const newIndex = Math.min(Math.max(0, dieIndex + delta), statDice.length - 1);
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value = statDice[newIndex];
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console.log(`.dungeon | Post: value=${value}; delta=${delta}`);
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return value
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const currentIndex = statDice.findIndex(die => die === value);
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const upgradedIndex = statDice.findIndex(die => die === delta);
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return statDice[Math.min(currentIndex, upgradedIndex)];
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};
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_applyChangeCustom(...args) {
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console.log(`.dungeon | Dicefield._applyChangeCustom`)
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return super._applyChangeCustom(...args);
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}
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};
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