Prevent data from being undefined within actors and sheets because of my attempt at getting TS to play nicely
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2 changed files with 0 additions and 6 deletions
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@ -1,8 +1,6 @@
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import { localizer } from "../../utils/localizer.mjs";
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import { localizer } from "../../utils/localizer.mjs";
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export class DotDungeonActor extends Actor {
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export class DotDungeonActor extends Actor {
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/** @type {any} */
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system;
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async openEmbeddedSheet($event) {
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async openEmbeddedSheet($event) {
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const data = $event.target.dataset;
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const data = $event.target.dataset;
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@ -5,10 +5,6 @@ import { modifierToString } from "../../../utils/modifierToString.mjs";
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import { Player } from "../../../documents/Actor/Player.mjs";
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import { Player } from "../../../documents/Actor/Player.mjs";
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export class PlayerSheetv2 extends GenericActorSheet {
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export class PlayerSheetv2 extends GenericActorSheet {
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/** @type {Player | null} */
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actor;
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static get defaultOptions() {
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static get defaultOptions() {
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let opts = mergeObject(
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let opts = mergeObject(
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super.defaultOptions,
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super.defaultOptions,
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