Clean up the Player datamodel, invalidating almost everything lol
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eadaa53c75
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1 changed files with 1 additions and 66 deletions
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@ -1,4 +1,3 @@
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import { MappingField } from "../fields/MappingField.mjs";
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import DOTDUNGEON from "../../config.mjs";
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function diceChoiceField() {
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@ -21,22 +20,6 @@ function trainingLevelField() {
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});
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};
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function weaponDamageTypeField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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options: [ ``, ...DOTDUNGEON.damageTypes ],
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});
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};
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function ammoTypeField() {
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return new foundry.data.fields.StringField({
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initial: ``,
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blank: true,
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options: [ ``, ...DOTDUNGEON.ammoTypes ],
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});
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};
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export class PlayerData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -92,65 +75,18 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
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piloting: trainingLevelField(),
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})
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}),
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aspect: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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description: new fields.StringField({ blank: true, trim: true }),
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deactivateAfter: new fields.NumberField({ min: 0, integer: true}),
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used: new fields.BooleanField(),
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}),
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// ! Delete
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roles: new fields.SchemaField({
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r1: new fields.StringField({ blank: true, trim: true }),
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r2: new fields.StringField({ blank: true, trim: true }),
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r3: new fields.StringField({ blank: true, trim: true }),
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r4: new fields.StringField({ blank: true, trim: true }),
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}),
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weapon: new fields.SchemaField({
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mainHand: new fields.SchemaField({
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name: new fields.StringField({ initial: ``, blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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offHand: new fields.SchemaField({
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name: new fields.StringField({ initial: ``, blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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ammo: new fields.SchemaField({
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quivers: new fields.NumberField({ min: 0, max: 10, integer: true }),
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mags: new fields.NumberField({ min: 0, max: 10, integer: true }),
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cells: new fields.NumberField({ min: 0, max: 10, integer: true }),
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}),
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}),
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supplies: new fields.NumberField({
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initial: 0,
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min: 0,
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integer: true
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}),
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materials: new fields.NumberField({
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initial: 0,
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min: 0,
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integer: true
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}),
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pet: new fields.SchemaField({
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name: new fields.StringField(),
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info: new fields.StringField(),
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}),
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transport: new fields.SchemaField({
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name: new fields.StringField(),
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upkeep: new fields.NumberField({ min: 0, integer: true }),
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info: new fields.StringField(),
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}),
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spells: new MappingField(
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new fields.SchemaField({
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name: new fields.StringField({ initial: ``, blank: true, trim: true }),
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cost: new fields.NumberField({ initial: 0, min: 0 }),
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info: new fields.StringField({ initial: ``, blank: true, trim: true }),
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})
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),
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respawns: new fields.SchemaField({
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r1: new fields.BooleanField(),
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r2: new fields.BooleanField(),
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@ -161,7 +97,6 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
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integer: true,
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initial: 0,
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}),
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inventoryString: new fields.StringField({ blank: true, trim: true }),
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};
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};
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};
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