Get the item embedding working in a cleaner way where most of the item embedding logic is handled in the item's class instead of the actor's class
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0605542d62
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18cdc2addc
4 changed files with 20 additions and 48 deletions
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@ -1,5 +1,3 @@
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import { DotDungeonItem } from "../Item/GenericItem.mjs";
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export class DotDungeonActor extends Actor {
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async createEmbeddedItem(defaults, opts = {}) {
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let items = await this.createEmbeddedDocuments(`Item`, defaults);
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@ -17,20 +15,16 @@ export class DotDungeonActor extends Actor {
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};
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};
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/** @param {DotDungeonItem} item */
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async preItemEmbed(item) {
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console.log(`preEmbed`, item._source._id);
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let type = item.type[0].toUpperCase() + item.type.slice(1);
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if (this[`pre${type}Embed`]) {
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return await this[`pre${type}Embed`](item);
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};
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let embedded = this.itemTypes[item.type].find(i => i._source._id === item._source._id);
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async preItemEmbed(data) {
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let embedded = this.itemTypes[data.type].find(i => {
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return i.name === data.name
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});
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if (embedded) {
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await embedded.update({"system.quantity": embedded.system.quantity + 1});
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ui.notifications.info(
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game.i18n.format(
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`dotdungeon.notification.info.increased-item-quantity`,
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{ name: inventoryItem.name }
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{ name: embedded.name, quantity: embedded.system.quantity }
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),
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{ console: false }
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);
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