Add some compendium data

This commit is contained in:
Oliver-Akins 2024-02-11 14:25:58 -07:00
parent 931b6a96d0
commit 1177ed36aa
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"content": "<p>Skills are in-game abilities that dictate how good your Avatar is at accomplishing tasks. Choose three skills to gain training in, alongside the one skill gifted by your job. <em>Training</em> in a skill means you get +2 to rolls when using it. <em>Expertise</em> in a skill means you get +4 to rolls when using it.</p><p>Skills are categorized by which Stat they fall under. Add your bonus to Contests where the Skill is applicable, rolling your Stat Dice and adding the Skill to the result.</p><p></p><h2>Skill Training</h2><p>To learn a new skill, PCs must find someone who can teach it to them. This requires a payment of 20 Bytes and a week of downtime. To gain Expertise in a skill, the player and the Server Host must agree to a challenge. Failure to accomplish the challenge locks you out of the skill into another challenge is agreed upon. If the challenge is accomplished the player gains Expertise in the skill.</p><p></p><h2>Detailed Skill Breakdowns</h2><ul><li><p>@UUID[.hcU7kvIyJEyQfjZI]{Build Skills}</p></li><li><p>@UUID[.eEKc5g8nyJo4gzcA]{Meta Skills}</p></li><li><p>@UUID[.Bv7FKq69XgfNgq0G]{Presence Skills}</p></li><li><p>@UUID[.YjSClMTdT8psEy3k]{Hands Skills}</p></li></ul>"
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"content": "<h2>Defense</h2><p>Instead of armor, characters have a base defense that acts as damage reduction. Training in defense gives you 1dr, and Expertise gives you 2dr. Some clothes and armour may offer more damage reduction.</p><p></p><h2>Magic</h2><p>Training in magic lets you cast spells. Without training, you might be able to read the spells but their magic is lost on you. Expertise allows you to identify who cast a particular spell and detect magic in the area.</p><p></p><h2>Melee</h2><p>Training in melee allows you to use big melee weapons. Expertise allows you a unique \"stance\" with your weapon of choice. Whether you're swinging a sword or a punch, add your training when making attacks against against opponents.</p><p></p><h2>Platforming</h2><p>Acrobatic leaps, climbing, and navigating dangerous terrain. Training in platforming gives you tighter control over your Avatar's movements. Expertise gives you a double jump.</p><p></p><h2>Strength</h2><p>Knocking this over, pushing things out of the way, and general, hand-made destruction. Training in strength makes objects weigh less to your character. Expertise lets you throw large objects.</p>"
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"content": "<h2>Alchemy</h2><p>Creating and identifying foils. Training in alchemy allows your character to craft lesser foils out of Materials. Expertise lets you craft greater foils.</p><p></p><h2>Arcanum</h2><p>The knowledge and training to use magic items and sci-fi tech. Training in arcanum allows you to use neon weapons. Expertise gives you basic information about magic items that are within your line of sight.</p><p></p><h2>Dreams</h2><p>Considered a hidden skill of the game, because it's not clearly defined on the wiki. [Call to action! The .dungeon wiki is open for contributors who know more about this skill]</p><section class=\"secret\" id=\"secret-p8sDnaGF4dVcH8aS\"><p>Training in dreams allows you to make pacts with the pantheon of .dungeon. Expertise in it allows you to open yourself to the world of Annwn and receive messages from it. Often cryptic or prophetic.</p></section><p></p><h2>Lore</h2><p>Training in lore means the game expands descriptive text. Expertise means the game might butt in to give you information, even when you didn't ask for it.</p><p></p><h2>Navigation</h2><p>Training in navigation improves your HUD radar and quest markers. Expertise gives you active hints to help you search and travel.</p>"
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"content": "<h2>Animal Handling</h2><p>Training in animal handling allows you to take on animals (and some monsters) as pets. Expertise in animal handling lets you reroll animal reactions to you, and take on a mount.</p><p></p><h2>Perception</h2><p>Training in perception improves colours, sounds, and smells to enhance your senses. Expertise in perception does this even more and also adds faint outlines to things of interest. The invisible hands of the game like you.</p><p></p><h2>Sneak</h2><p>Training in sneak reduces the ambient and active sounds of your Avatar. Expertise makes you completely silent while crouched.</p><p></p><h2>Speech</h2><p>Training in speech improves NPC reactions to you. Expertise in speech rerolls reaction rolls even in dangerous situations.</p><p></p><h2>Vibes</h2><p>Training in vibes improves the haptic feedback of your VR rig, giving you subtle signals when things are off. Expertise improves this even more and makes NPCs more readable.</p>"
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"content": "<h2>Accuracy</h2><p>Training in accuracy reduces arrow and bullet drop and other things that affect trajectory of ranged attacks. Expertise subtly slows aiming down to give you greater control.</p><p></p><h2>Crafting</h2><p>Training in crafting allows you to create lesser versions of items as long as you have the supplies. Expertise allows you to create greater versions.</p><p></p><h2>Engineering</h2><p>Training in engineering aids you in repairing vehicles and other machinery in the world. Expertise aids you further by reducing repair costs.</p><p></p><h2>Explosives</h2><p>Training in explosives allows you more wiggle room for failure while using them in combat and aids you in building and disarming explosives. Expertise allows you to disarm explosives without destroying them.</p><p></p><h2>Piloting</h2><p>Training in piloting improves vehicle responsiveness and makes them easier to control. Expertise allows for a semi-auto-pilot so you can take on simple tasks while also piloting.</p>"
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"content": "<h2>Build</h2><p>System mastery, character optimization, the crunch of the game.</p><p></p><h2>Meta</h2><p>Knowledge of the game, its setting, and its development.</p><p></p><h2>Presence</h2><p>Your senses, charisma, and immersion in the virtual world.</p><p></p><h2>Hands</h2><p>Your reaction time, hand-eye coordination, and precision.</p><p></p><h2>Tilt</h2><p>Tilt is how you keep your cool when the virtual world is unfair. Other RPGs call this a \"save\" or a \"saving throw\". Whenever your character would take on a status effect, roll your Tilt dice, <strong>getting a 4 or higher is a success, avoiding the status.</strong></p><p></p><h2>RNG</h2><p>RNG is also known as \"luck\" in other RPGs, RNG rolls are done for random events, loot drops, and other acts of chance the Server needs to account for. You can also roll RNG against an NPC to see if they are nearby.</p>"
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{
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"content": "<p>Status are applied when traps are triggered, mobs land unique attacks, or by fumbling certain actions. When a status is applied, its effects are immediate. A player can use their action to make a tilt roll to end the status. Otherwise they'll need foils or magic to cure the status.</p>"
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"content": "<p>Take 1 Sync damage at the start of each of your turns until the bleeding is stopped.</p>"
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"content": "<p>All navigation or targetting requires a successful luck roll.</p>"
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"content": "<p>Take [[/roll 1d6 # 1d6]] Sync damage at the start of your turn.</p>"
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"content": "<p>Act on the charmer's turn and add your dice to their damage.</p>"
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"content": "<p>All failed rolls are considered fumbles</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"coreVersion": "11.315",
"createdTime": 1707675943152,
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.INB0gL4EznwVg0yn"
},
{
"sort": 700000,
"name": "Deafened",
"type": "text",
"_id": "NOvC9fH492bYFqXb",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You can't hear any voice communications or game sounds. You may need to cover your ears, leave the room, or deafen your headset.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
"systemId": "dotdungeon",
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"createdTime": 1707675968679,
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.NOvC9fH492bYFqXb"
},
{
"sort": 800000,
"name": "Drowning",
"type": "text",
"_id": "eBdIFH0ZWvcFFcTX",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You've failed your swimming roll and are now drowning. Roll Tilt at the start of your turn until someone saves you or you are forced to respawn.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"coreVersion": "11.315",
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.eBdIFH0ZWvcFFcTX"
},
{
"sort": 900000,
"name": "Frightened",
"type": "text",
"_id": "lsCvBn9TMtQl7Hgw",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You must move as far as possible from the thing that frightened you. You can't take actions that harm the thing that frightened you.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"createdTime": 1707675997068,
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.lsCvBn9TMtQl7Hgw"
},
{
"sort": 1000000,
"name": "Grappled",
"type": "text",
"_id": "FErkgaSZlHPLdtd7",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You can't move but you can still take your action.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"createdTime": 1707676010259,
"modifiedTime": 1707676012998,
"lastModifiedBy": "SXF6LgHA8oYfOhCm"
},
"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.FErkgaSZlHPLdtd7"
},
{
"sort": 1100000,
"name": "Invisible",
"type": "text",
"_id": "VEGpoa1DPtSheaEk",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>Make an RNG roll to be able to spot an invisible target. All combat rolls must be made using RNG as well. Hitting an invisible target makes them visible.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"modifiedTime": 1707676024296,
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.VEGpoa1DPtSheaEk"
},
{
"sort": 1200000,
"name": "Lost",
"type": "text",
"_id": "9pAaAElhaowUbXqS",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>If you are afflicted with this status, all navigation requires a successful RNG roll. Failure means the Server chooses where you go.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.9pAaAElhaowUbXqS"
},
{
"sort": 1300000,
"name": "Paralyzed",
"type": "text",
"_id": "Tmeq77W6rtFhtR8M",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You can't move or take an action on your turn. All damage you take is doubled.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.Tmeq77W6rtFhtR8M"
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{
"sort": 1400000,
"name": "Poisoned",
"type": "text",
"_id": "RSKucW2LOCbR6iwb",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You make all rolls using your Tilt dice. Failure marks a respawn. Respawning removes this status.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.RSKucW2LOCbR6iwb"
},
{
"sort": 1500000,
"name": "Rage",
"type": "text",
"_id": "5G1Gj8eeKrmTLk2v",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You must attack the person or creature nearest to you.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.5G1Gj8eeKrmTLk2v"
},
{
"sort": 1600000,
"name": "Sickened",
"type": "text",
"_id": "nUy4CjnVZgL1bsdn",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You make all rolls with -1</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"createdTime": 1707676151943,
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"lastModifiedBy": "SXF6LgHA8oYfOhCm"
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.nUy4CjnVZgL1bsdn"
},
{
"sort": 1700000,
"name": "Silenced",
"type": "text",
"_id": "xuAqJEceowRBS6EK",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>Cannot cast songs and voice communication doesn't work. Cover your mouth or mute your microphone.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"createdTime": 1707676173514,
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.xuAqJEceowRBS6EK"
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{
"sort": 1800000,
"name": "Sleeping",
"type": "text",
"_id": "vrAbVZkCvwsjRb0i",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>All attacks auto-hit and deal twice as much damage. If attacking a sleeping mob, the attack removes two dice.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"createdTime": 1707676185470,
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.vrAbVZkCvwsjRb0i"
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{
"sort": 1900000,
"name": "Slowed",
"type": "text",
"_id": "lkpQ9j1NLhnkfZvI",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>You go at the end of initiative and can only more <strong>or</strong> take an action on your turn, not both.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.lkpQ9j1NLhnkfZvI"
},
{
"sort": 2000000,
"name": "Stunned",
"type": "text",
"_id": "aTVNF7ftndKpRO3C",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>Your turn is skilled this round of initiative. Then remove this status.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
"ownership": {
"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.aTVNF7ftndKpRO3C"
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{
"sort": 2100000,
"name": "Tripped",
"type": "text",
"_id": "S4ogXF1XCORqPqz3",
"title": {
"show": true,
"level": 1
},
"image": {},
"text": {
"format": 1,
"content": "<p>Melee attacks against you count as crits if they hit. Ranged attacks treat you as behind partial cover. You can end this status at the end of your turn, no roll is needed.</p>"
},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
"system": {},
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"default": -1,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal.pages!yAgJW3Aa4cXf8OpM.S4ogXF1XCORqPqz3"
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],
"folder": null,
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"SXF6LgHA8oYfOhCm": 3
},
"flags": {},
"_stats": {
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"_key": "!journal!yAgJW3Aa4cXf8OpM"
}

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2024/02/11-11:51:52.097624 7fd2a67bf640 Recovering log #9
2024/02/11-11:51:52.121842 7fd2a67bf640 Delete type=3 #7
2024/02/11-11:51:52.121890 7fd2a67bf640 Delete type=0 #9

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2024/02/11-11:06:28.244615 7f66067f0640 Recovering log #6
2024/02/11-11:06:28.260656 7f66067f0640 Delete type=0 #6
2024/02/11-11:06:28.260682 7f66067f0640 Delete type=3 #4
2024/02/11-11:51:12.094800 7f65fe9fe640 Level-0 table #10: started
2024/02/11-11:51:12.100332 7f65fe9fe640 Level-0 table #10: 10777 bytes OK
2024/02/11-11:51:12.107123 7f65fe9fe640 Delete type=0 #8
2024/02/11-11:51:12.107236 7f65fe9fe640 Manual compaction at level-0 from '!items!5Af5TbY1z9r9ssGm' @ 72057594037927935 : 1 .. '!items!ywIywJEL6r84ETx6' @ 0 : 0; will stop at '!items!jXsFk9Jh7q0U6a9g' @ 1 : 1
2024/02/11-11:51:12.107240 7f65fe9fe640 Compacting 2@0 + 0@1 files
2024/02/11-11:51:12.112801 7f65fe9fe640 Generated table #11@0: 20 keys, 5029 bytes
2024/02/11-11:51:12.112812 7f65fe9fe640 Compacted 2@0 + 0@1 files => 5029 bytes
2024/02/11-11:51:12.119553 7f65fe9fe640 compacted to: files[ 0 1 0 0 0 0 0 ]
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2024/02/11-11:51:12.151108 7f65fe9fe640 Manual compaction at level-0 from '!items!jXsFk9Jh7q0U6a9g' @ 1 : 1 .. '!items!ywIywJEL6r84ETx6' @ 0 : 0; will stop at (end)

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{
"folder": null,
"name": "Angel's Fury",
"type": "spell",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "You enshrine a party member's head with a fiery crown, allowing them to auto-destroy a single mob up to a d10.",
"skill": "magic",
"quantity": 1,
"buy": null,
"usage_cost": null,
"tier": "simple"
},
"effects": [],
"ownership": {
"default": 0,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {
"core": {}
},
"_stats": {
"systemId": "dotdungeon",
"systemVersion": "0.0.5",
"coreVersion": "11.315",
"createdTime": 1704947604011,
"modifiedTime": 1707674953656,
"lastModifiedBy": "SXF6LgHA8oYfOhCm"
},
"_id": "eyTlmHFZTOF79byJ",
"sort": 1700000,
"_key": "!items!eyTlmHFZTOF79byJ"
}

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{
"folder": null,
"name": "Black Pool",
"type": "spell",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "You cast unholy light onto the bottom of the dungeon steps, flooding it with magical, black ichor. From its murky depths, Darkroot, the Skeleton Prince, crawls forth to answer a single question about the dungeon you're in.",
"skill": "dreams",
"quantity": 1,
"buy": null,
"usage_cost": null,
"tier": "simple"
},
"effects": [],
"ownership": {
"default": 0,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {
"core": {}
},
"_stats": {
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"createdTime": 1704947661164,
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"_id": "WDKHWifnRseeOWPM",
"sort": 1800000,
"_key": "!items!WDKHWifnRseeOWPM"
}

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{
"folder": null,
"name": "Bubble",
"type": "spell",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "Create a circle with your hand to encase one target in a bubble that floats above the battlefield. The target may roll Tilt to end this effect. Any damage to the bubble pops it. A falling target is stunned until their next turn.",
"skill": "magic",
"quantity": 1,
"buy": null,
"usage_cost": null,
"tier": "simple"
},
"effects": [],
"ownership": {
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"SXF6LgHA8oYfOhCm": 3
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},
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"sort": 1600000,
"_key": "!items!8ryHC0LXO5V7t8Kz"
}

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{
"folder": null,
"name": "Buff",
"type": "spell",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "The magic of the elk hand sign grants each party member a d8 to add to their next roll.",
"skill": "dreams",
"quantity": 1,
"buy": null,
"usage_cost": null,
"tier": "simple"
},
"effects": [],
"ownership": {
"default": 0,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {
"core": {}
},
"_stats": {
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"systemVersion": "0.0.5",
"coreVersion": "11.315",
"createdTime": 1704947859875,
"modifiedTime": 1707674953656,
"lastModifiedBy": "SXF6LgHA8oYfOhCm"
},
"_id": "IfNKFvoGeMXEVMNz",
"sort": 1400000,
"_key": "!items!IfNKFvoGeMXEVMNz"
}

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{
"folder": null,
"name": "Cellar Door",
"type": "spell",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "A surface becomes an entrance into a liminal space big enough to hold five party members. If the door is shut from the inside, the space is impenetrable. It lasts for up to thirty minutes.",
"skill": "magic",
"quantity": 1,
"buy": null,
"usage_cost": null,
"tier": "simple"
},
"effects": [],
"ownership": {
"default": 0,
"SXF6LgHA8oYfOhCm": 3
},
"flags": {
"core": {}
},
"_stats": {
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"systemVersion": "0.0.5",
"coreVersion": "11.315",
"createdTime": 1704947905093,
"modifiedTime": 1707674953656,
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},
"_id": "ywIywJEL6r84ETx6",
"sort": 1500000,
"_key": "!items!ywIywJEL6r84ETx6"
}

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@ -0,0 +1,33 @@
{
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View file

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View file

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View file

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View file

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{
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View file

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{
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View file

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View file

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{
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View file

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{
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View file

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{
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View file

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{
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{
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{
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View file

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{
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"description": "A resource used to craft dyes and buy decorations. Fashion Materials can be acquired through rare mob drops, found in dungeon chests, or traded for at the Auction House."
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View file

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{
"name": "Traveller's Clothes",
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"description": "A basic set of clothes that are used for adventuring."
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View file

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